Fritz, I've got my LAG and my Electronic Sights...
Point 1:
Local GD policing (and traffic guys) make up the *vast* bulk of policing. I'd say at least 40%, probably more like 60% even counting customs, etc. So branch assignment might want to reflect that reality. Perhaps assignments ought to be done by giving each a throw and letting you try to roll into your chosen branch. I mean, it'd be odd for someone to go to police academy to become TJ Hooker and then have them end up a corporate cop... if they didn't want to.
Point 2:
Detective is an assignment that is given even to new officers, which isn't usually the case in our world.
Point 3:
I don't see Interdiction as an assignment. (Stopping the traffic in stolen goods/illegal people/etc).
Point 4:
I don't see VIP protection.
Point 5:
How do you effectively handle Medical Examiners, Forensics Experts (CSI:Regina was very popular, doncha know?), and support staff like techs and proceeds-of-crime financial expert geeks?
Point 5:
Prisoner transfer might be part of journey.
Journey might also suggest a vehicle skill.
Point 6:
Not enough Admin.
Point 7:
Liaison should be on the advanced education table!
Point 8:
I don't see Forensic skill. This would be a core police and medical examiner skill. This is the root of crime scene reconstruction.
Otherwise, not too bad. Not quite how I'd have done it, but not bad.