• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

What weapons do police carry?

Here is a question related to this thread (solely because I reference this thread in the document):

What do you think of the Law Enforcement character generation posted here? (It is a pdf file.)

Now read the "original" posted here at Freelance Traveller.

Compare and contrast. Flame. Hunt me down if the ackowledgements are inadequate. Ignore me altogether.
 
Here is a question related to this thread (solely because I reference this thread in the document):

What do you think of the Law Enforcement character generation posted here? (It is a pdf file.)

Now read the "original" posted here at Freelance Traveller.

Compare and contrast. Flame. Hunt me down if the ackowledgements are inadequate. Ignore me altogether.
 
Fritz, I've got my LAG and my Electronic Sights...

file_23.gif


Point 1:
Local GD policing (and traffic guys) make up the *vast* bulk of policing. I'd say at least 40%, probably more like 60% even counting customs, etc. So branch assignment might want to reflect that reality. Perhaps assignments ought to be done by giving each a throw and letting you try to roll into your chosen branch. I mean, it'd be odd for someone to go to police academy to become TJ Hooker and then have them end up a corporate cop... if they didn't want to.

Point 2:
Detective is an assignment that is given even to new officers, which isn't usually the case in our world.

Point 3:
I don't see Interdiction as an assignment. (Stopping the traffic in stolen goods/illegal people/etc).

Point 4:
I don't see VIP protection.

Point 5:
How do you effectively handle Medical Examiners, Forensics Experts (CSI:Regina was very popular, doncha know?), and support staff like techs and proceeds-of-crime financial expert geeks?

Point 5:
Prisoner transfer might be part of journey.
Journey might also suggest a vehicle skill.

Point 6:
Not enough Admin.

Point 7:
Liaison should be on the advanced education table!

Point 8:
I don't see Forensic skill. This would be a core police and medical examiner skill. This is the root of crime scene reconstruction.

Otherwise, not too bad. Not quite how I'd have done it, but not bad.
 
Fritz, I've got my LAG and my Electronic Sights...

file_23.gif


Point 1:
Local GD policing (and traffic guys) make up the *vast* bulk of policing. I'd say at least 40%, probably more like 60% even counting customs, etc. So branch assignment might want to reflect that reality. Perhaps assignments ought to be done by giving each a throw and letting you try to roll into your chosen branch. I mean, it'd be odd for someone to go to police academy to become TJ Hooker and then have them end up a corporate cop... if they didn't want to.

Point 2:
Detective is an assignment that is given even to new officers, which isn't usually the case in our world.

Point 3:
I don't see Interdiction as an assignment. (Stopping the traffic in stolen goods/illegal people/etc).

Point 4:
I don't see VIP protection.

Point 5:
How do you effectively handle Medical Examiners, Forensics Experts (CSI:Regina was very popular, doncha know?), and support staff like techs and proceeds-of-crime financial expert geeks?

Point 5:
Prisoner transfer might be part of journey.
Journey might also suggest a vehicle skill.

Point 6:
Not enough Admin.

Point 7:
Liaison should be on the advanced education table!

Point 8:
I don't see Forensic skill. This would be a core police and medical examiner skill. This is the root of crime scene reconstruction.

Otherwise, not too bad. Not quite how I'd have done it, but not bad.
 
Edit: I just realized there was a second set of tables for assignment skills that had more Admin and skills like Forensic and whatnot. So ignore those bits.
 
Edit: I just realized there was a second set of tables for assignment skills that had more Admin and skills like Forensic and whatnot. So ignore those bits.
 
BTW, errata:
Service Weapon. The character gains one instance of his chosen Service Weapon. Any subsequent rolls may be taken as additional levels in the skill, or may be taken as multiple instances of the weapon, itself.
Forensics Kit. If the character received the Forensics skill, they may choose a Forensics kit instead of a Service Weapon. This includes various small equipment for collecting evidence, fingerprints, etc., as well as some analysis.
Vehicle. The character receives a stripped down police vehicle. It may run the gamut from a police cruiser to a souped-up speeder to a customs cutter. It will likely have provision for a weapon (but no actual weapon), comm equipment, and facilities to detain criminals.

I had not finished these when I converted and posted the file previously. If I can get my PDF converter to work, I will post an updated file.
 
BTW, errata:
Service Weapon. The character gains one instance of his chosen Service Weapon. Any subsequent rolls may be taken as additional levels in the skill, or may be taken as multiple instances of the weapon, itself.
Forensics Kit. If the character received the Forensics skill, they may choose a Forensics kit instead of a Service Weapon. This includes various small equipment for collecting evidence, fingerprints, etc., as well as some analysis.
Vehicle. The character receives a stripped down police vehicle. It may run the gamut from a police cruiser to a souped-up speeder to a customs cutter. It will likely have provision for a weapon (but no actual weapon), comm equipment, and facilities to detain criminals.

I had not finished these when I converted and posted the file previously. If I can get my PDF converter to work, I will post an updated file.
 
(In no particular order)
And, kaladorn, I am trying to keep this in the spirit of Merc, HG, etc. Things like a lab geek are up to you and your referee. (Though Scientist would be a good career for that.)

There are some generic words and phrases used, like Police Academy. It might also include the ESI training program for executive security, etc. Elite Force is another one - it might include interdiction folks in the Customs branch.

I included VIP protection (at least official VIPs) under Treasury.

I didn't want to get too deep into Journey. But, yeah, extraditing a suspect would include prisoner transfer. I thought about Vehicle (or Ship's Boat), but didn't want to give the possibility of too many skills for that year.

I suppose I could say you have to re-roll if you get a Detective result before promotion to Traveller Rank 1 (Officer/Detective). Would that work?
 
(In no particular order)
And, kaladorn, I am trying to keep this in the spirit of Merc, HG, etc. Things like a lab geek are up to you and your referee. (Though Scientist would be a good career for that.)

There are some generic words and phrases used, like Police Academy. It might also include the ESI training program for executive security, etc. Elite Force is another one - it might include interdiction folks in the Customs branch.

I included VIP protection (at least official VIPs) under Treasury.

I didn't want to get too deep into Journey. But, yeah, extraditing a suspect would include prisoner transfer. I thought about Vehicle (or Ship's Boat), but didn't want to give the possibility of too many skills for that year.

I suppose I could say you have to re-roll if you get a Detective result before promotion to Traveller Rank 1 (Officer/Detective). Would that work?
 
Originally posted by ACK:
</font><blockquote>quote:</font><hr />Originally posted by Ron Vutpakdi:
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.

On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...

Ron
Good idea.

I was thinking about arming them with tasers or autopistols with only tranq rounds. It is a tolitarian oligarchy though.

Thinking about it from a real world perspective:

What kind of weapons do Chinese cops carry for example?

Do they not expect much resistance and therefore only carry non-lethal weapons or do they load up heavy?
</font>[/QUOTE]Chinese Cops usually carry the Chinese version of the PM (9mm) pistol at a minimum. Usually they also have an AK handy. Just because the people are oppressed doesn't mean they will stay that way.

In China when a cop has to shoot you your family may get the bill for the bullet. If you are executed for a crime then your family does get the bill for the bullet.
 
Originally posted by ACK:
</font><blockquote>quote:</font><hr />Originally posted by Ron Vutpakdi:
I would think that on a high tech, high law level world, the beat police wouldn't carry much by the way of weapons other than, say, stun batons and possibly some stun gas spray. High law level should mean that the likelihood of a violent confrontation is low.

On the other than, those same cops would still have communicators which could call in a heavily armed response team with military grade weapons...

Ron
Good idea.

I was thinking about arming them with tasers or autopistols with only tranq rounds. It is a tolitarian oligarchy though.

Thinking about it from a real world perspective:

What kind of weapons do Chinese cops carry for example?

Do they not expect much resistance and therefore only carry non-lethal weapons or do they load up heavy?
</font>[/QUOTE]Chinese Cops usually carry the Chinese version of the PM (9mm) pistol at a minimum. Usually they also have an AK handy. Just because the people are oppressed doesn't mean they will stay that way.

In China when a cop has to shoot you your family may get the bill for the bullet. If you are executed for a crime then your family does get the bill for the bullet.
 
Originally posted by Anthony:
Generally speaking, police officers will carry guns on any world where criminals (or PCs) have a significant probability of carrying guns. On high law level worlds, it's quite possible the regular police do not carry much in the way of guns.
real world must intrude on this supposition. NYC is one of the toughest places to own a handgun in the world. (At least legally.) Yet the criminals are armed. (DUH!) JUst because firearms or weapons are illegal doesn't mean criminals wouldn't be armed. They are criminals in the first place after all.


Highly oppressive real world situations where the law level is oppressive, in most cases, the police are armed to the teeth. While the British Bobbie may not carry a fire arm he is one of the few examples of a non-firearm armed police officer in the world. (NYC Auxillary police being another.) They exist but are few and far between.

In the more weapon permissive parts of the country, the average beat cops are actually less likely to require the use of a firearm, though they will still carry them.

In countries where weapons controls are extremely tight, like the former Soviet Union, China, etc. Beat Cops tend to carry SMGs or Assault Rifles. (And use them.)
 
Originally posted by Anthony:
Generally speaking, police officers will carry guns on any world where criminals (or PCs) have a significant probability of carrying guns. On high law level worlds, it's quite possible the regular police do not carry much in the way of guns.
real world must intrude on this supposition. NYC is one of the toughest places to own a handgun in the world. (At least legally.) Yet the criminals are armed. (DUH!) JUst because firearms or weapons are illegal doesn't mean criminals wouldn't be armed. They are criminals in the first place after all.


Highly oppressive real world situations where the law level is oppressive, in most cases, the police are armed to the teeth. While the British Bobbie may not carry a fire arm he is one of the few examples of a non-firearm armed police officer in the world. (NYC Auxillary police being another.) They exist but are few and far between.

In the more weapon permissive parts of the country, the average beat cops are actually less likely to require the use of a firearm, though they will still carry them.

In countries where weapons controls are extremely tight, like the former Soviet Union, China, etc. Beat Cops tend to carry SMGs or Assault Rifles. (And use them.)
 
Part of the reason for that IMHO, Bhoins, is there tends to be a more dramatic level of crime in oppressive societies. When the criminals bother to get weapons, they tend to go whole hog - none of this .32 revolver stuff. I think it also has to do with high levels of corruption (again, in repressive societies this is higher) - more bribery, etc. allows more crime, while requiring the police to "up the ante" at the same time.

BTW, I would like your feedback on the CT Law Enforcement career. See my post above.

Edit: Forgot to add IMHO above. It's there now.
 
Part of the reason for that IMHO, Bhoins, is there tends to be a more dramatic level of crime in oppressive societies. When the criminals bother to get weapons, they tend to go whole hog - none of this .32 revolver stuff. I think it also has to do with high levels of corruption (again, in repressive societies this is higher) - more bribery, etc. allows more crime, while requiring the police to "up the ante" at the same time.

BTW, I would like your feedback on the CT Law Enforcement career. See my post above.

Edit: Forgot to add IMHO above. It's there now.
 
Originally posted by Fritz88:
I included VIP protection (at least official VIPs) under Treasury.
Let me guess, a US centric Imperium?

I think you'll find if you look around the world, most places would not do so. The RCMP does VIP protection here, not any branch of the Department of Finance, or even Customs and Immigration.

I think in most other places that have to protect diplomats, treasury type branches are an unlikely choice. That's a USAian oddity methinks.


I didn't want to get too deep into Journey. But, yeah, extraditing a suspect would include prisoner transfer. I thought about Vehicle (or Ship's Boat), but didn't want to give the possibility of too many skills for that year.
I refer you to what we all know and love as "Commando School". ;)


I suppose I could say you have to re-roll if you get a Detective result before promotion to Traveller Rank 1 (Officer/Detective). Would that work?
Having re-read it, being assigned to an investigation isn't so bad. I'd just change the term to Investigation rather than Detective. Plenty of beat cops help in investigations.
 
Originally posted by Fritz88:
I included VIP protection (at least official VIPs) under Treasury.
Let me guess, a US centric Imperium?

I think you'll find if you look around the world, most places would not do so. The RCMP does VIP protection here, not any branch of the Department of Finance, or even Customs and Immigration.

I think in most other places that have to protect diplomats, treasury type branches are an unlikely choice. That's a USAian oddity methinks.


I didn't want to get too deep into Journey. But, yeah, extraditing a suspect would include prisoner transfer. I thought about Vehicle (or Ship's Boat), but didn't want to give the possibility of too many skills for that year.
I refer you to what we all know and love as "Commando School". ;)


I suppose I could say you have to re-roll if you get a Detective result before promotion to Traveller Rank 1 (Officer/Detective). Would that work?
Having re-read it, being assigned to an investigation isn't so bad. I'd just change the term to Investigation rather than Detective. Plenty of beat cops help in investigations.
 
To be perfectly honest, I placed the VIP protection under Treasury because I needed 6 Branches. I figured the kind of things covered by Treasury here in the USA would make for an odd-man-out kind of branch. It could be Treasury/Secret Police/Service, maybe?

As far as # of skills, I am trying to do a mathematical type analysis. I will let you know the results.

An "Investigation" is being investigated. A "Special Investigation" is what you're speaking of, I think. Is that confusing? (My "Investigation" was called "Disciplinary Action" in the original on Freelance Traveller.)

BTW, thanks for the feedback. If this is enough different from the original, I will post it here (maybe under the Limited License thing?).
EDIT: Nah, I would just put it up on the fLibrary.
 
To be perfectly honest, I placed the VIP protection under Treasury because I needed 6 Branches. I figured the kind of things covered by Treasury here in the USA would make for an odd-man-out kind of branch. It could be Treasury/Secret Police/Service, maybe?

As far as # of skills, I am trying to do a mathematical type analysis. I will let you know the results.

An "Investigation" is being investigated. A "Special Investigation" is what you're speaking of, I think. Is that confusing? (My "Investigation" was called "Disciplinary Action" in the original on Freelance Traveller.)

BTW, thanks for the feedback. If this is enough different from the original, I will post it here (maybe under the Limited License thing?).
EDIT: Nah, I would just put it up on the fLibrary.
 
Back
Top