Ironically, I prefer a ruleset that is just a bit under.
Why? Because:
So, give the choice of too much or too little, I'll take too little, and apply common sense.
Why? Because:
- It is easier to add realism than take away complexity.
- Increased realism usually comes at the cost of much increased complexity
- Attempts to simplify complex rulesets (ala SSDS) are prone to major errors, and seldom produce results similar to full-on use of the more complex system
- Players (versus GMs) seldom like rules being redacted. They seldom complain when rules are added.
So, give the choice of too much or too little, I'll take too little, and apply common sense.