I think the question is does the OP mean frontier as in "boldly go" unexplored frontier or "wild west" type frontier which is explored but often lawless.
If it's the first then I'd say either go up (with a nebula in between to hide details) or back in time and TL.
If it's the second then people who feel logic dictates a big ship universe but still want a Wild West feel in some of it need to think of a way to reconcile having a big ship universe and a Wild West universe side by side.
One way to do that is crank time back to before the mega systems exist - so only the start planet has a very high population and the rest have only been colonized for a few centuries.
Some of the JTAS articles on the system/worlds beyond the Mainworld are interesting in this regard. Even in quite developed sectors there can still be sparsely-populated, harsh environments with many unknown dangers, lost expeditions, etc... Could be well worth the players (especially those with their own ship, whether owned or chartered) having some exploits or explorations in those areas.For the real unknown frontier, places no known intelligent species has explored, you have to keep in mind that jump ships are common transportation in this setting. It would be like in our current day saying lets get in a plane and go explore the frontier.
Wait.
Have we reached a point in the conversation where exploration and science fiction don't mix?
Because what the hell.
3) The big ship universe means that there are ships everywhere, and even potentially underfunded government projects like pure research exploration (which you might think would be underfunded, but boy is the scout career popular) would have the resources to send extensive planetology teams to every star within several jumps of the current Imperium boundaries
This is a fun kind of scenario, but setting-wise, I've always felt like it needs to be non-3I, or place it in the expansion period of the 1st Empire.Quite simply, an unexplored frontier, not a "Wild West" one. That can be done on existing planets and systems. A subsector or series of subsectors that have star systems located, with some idea as to planets, but no more data than that for the players. Somewhat like a modified Leviathan scenario.
Somewhat like a modified Leviathan scenario
Go up.
(through a blinding nebula)
or down
If you have 50-ish NPCs in the crew then the players always have access to any specialist NPCs they need for the away team on each planet/anomaly visited.
earlier someone offered the game technique of having several sets of pc's for a given ship. one is the command set, another is an "away team" set, with several other sets thrown in. the players simply switch between pc sets to follow the developing game action. it seems a very flexible system.
earlier someone offered the game technique of having several sets of pc's for a given ship. one is the command set, another is an "away team" set, with several other sets thrown in. the players simply switch between pc sets to follow the developing game action. it seems a very flexible system.