Gents,
Sundry thoughts:
- I always viewed the "One per eight" rule as more of a meta-game construct and less of an in-setting detail. It was meant to indicate to a the GM and/or ship builder the level of personal service high passengers will expect and not to imply the existence of the Furious Fighting Fruitbats of the 151st Armored Steward Auditing Flotilla (Provisional). If the players were going to carry high passengers or if a liner was being designed, there would have to be stewards in at least a one-to-eight proportion to the number of high pax involved.
- As for licensing issues, we had many indications of various licensing bodies even before GT:FT and GT:Starports explicitly described those bodies, their certificates, and testing requirements. However, a prospective steward's licensing would most likely be less important than his resume, c.v., and personal references. Unlike pilots or engineers who can be tested on explicit technical knowledge, a steward's profession involves a much less tangible, but equally difficult, skill set.
- When the players arrive at a world and roll for passengers on the proper tables, the process that models from the setting's "fictional reality" what is not as cut and dried. A GM can certainly run a passenger "hunt" that simply, but the "real" process is far more involved. Canon mentions passenger brokers, but any ship would have a working relationship with those brokers before pax were sent their way. Cap'n Blackie and the Running Boil aren't simply going to show up at Mora one day and automatically get passenger references, just as they wouldn't automatically get freight contracts.
- Part of the working relationship the players would have to build with pax brokers would undoubtedly include "walk through" inspections of their vessel's pax accommodations. There's nothing official in all these visits as health and safety inspections are usually handled by the larger ports both during normal layovers and annual maintenance, but the visits are vitally important nonetheless. The broker or brokers' organization want to see the ship they'll be sending pax aboard and meet the crew manning that ship.
- This bit is vitally important. While the details I've discussed undoubtedly exist, along with many more we haven't touched upon, a GM need never bother with them. All they have to do is require the proper steward-to-high pax ratio and everything is done. They can either roleplay the details I've mentioned (and never got my players to roleplay) or just quote the ratio. The level of detail, and the level of work, is entirely up to them.
- Aramis' depiction of passenger routes is canonical as far as I'm concerned, because it is wholly historical. Scheduled passenger service to lightly populated regions is a historically recent luxury and one that depends on relatively cheap transportation such as busses and aircraft. Starships in Traveller are not cheap, so a similar situation is not possible.
- A wealthy individual in the OTU wishing to travel between Glisten and Tarsus, and who also doesn't own their own ship, would first take scheduled liners between Glisten and Collace. The level of service aboard those liners would be well known and dependable, it would be part of the lines' advertising after all. For the final Collace-to-Tarsus leg of their the journey, our wealthy traveller would visit a pax broker or broker organization and get a list of ships scheduled to leave for Tarsus. They'd then send an agent or servant to the vessels on the list to inspect them and choose the best transport. The players would end up with His Grace the Duke of Earl aboard because they'd been inspected and chosen and not because their steward had a framed certificate hanging above his bunk. Of course, as above, a GM need not model His Grace's trip like that at all, but it's how the trip would occur in the OTU's "fictional reality".
Regards,
Bill
Sundry thoughts:
- I always viewed the "One per eight" rule as more of a meta-game construct and less of an in-setting detail. It was meant to indicate to a the GM and/or ship builder the level of personal service high passengers will expect and not to imply the existence of the Furious Fighting Fruitbats of the 151st Armored Steward Auditing Flotilla (Provisional). If the players were going to carry high passengers or if a liner was being designed, there would have to be stewards in at least a one-to-eight proportion to the number of high pax involved.
- As for licensing issues, we had many indications of various licensing bodies even before GT:FT and GT:Starports explicitly described those bodies, their certificates, and testing requirements. However, a prospective steward's licensing would most likely be less important than his resume, c.v., and personal references. Unlike pilots or engineers who can be tested on explicit technical knowledge, a steward's profession involves a much less tangible, but equally difficult, skill set.
- When the players arrive at a world and roll for passengers on the proper tables, the process that models from the setting's "fictional reality" what is not as cut and dried. A GM can certainly run a passenger "hunt" that simply, but the "real" process is far more involved. Canon mentions passenger brokers, but any ship would have a working relationship with those brokers before pax were sent their way. Cap'n Blackie and the Running Boil aren't simply going to show up at Mora one day and automatically get passenger references, just as they wouldn't automatically get freight contracts.
- Part of the working relationship the players would have to build with pax brokers would undoubtedly include "walk through" inspections of their vessel's pax accommodations. There's nothing official in all these visits as health and safety inspections are usually handled by the larger ports both during normal layovers and annual maintenance, but the visits are vitally important nonetheless. The broker or brokers' organization want to see the ship they'll be sending pax aboard and meet the crew manning that ship.
- This bit is vitally important. While the details I've discussed undoubtedly exist, along with many more we haven't touched upon, a GM need never bother with them. All they have to do is require the proper steward-to-high pax ratio and everything is done. They can either roleplay the details I've mentioned (and never got my players to roleplay) or just quote the ratio. The level of detail, and the level of work, is entirely up to them.
- Aramis' depiction of passenger routes is canonical as far as I'm concerned, because it is wholly historical. Scheduled passenger service to lightly populated regions is a historically recent luxury and one that depends on relatively cheap transportation such as busses and aircraft. Starships in Traveller are not cheap, so a similar situation is not possible.
- A wealthy individual in the OTU wishing to travel between Glisten and Tarsus, and who also doesn't own their own ship, would first take scheduled liners between Glisten and Collace. The level of service aboard those liners would be well known and dependable, it would be part of the lines' advertising after all. For the final Collace-to-Tarsus leg of their the journey, our wealthy traveller would visit a pax broker or broker organization and get a list of ships scheduled to leave for Tarsus. They'd then send an agent or servant to the vessels on the list to inspect them and choose the best transport. The players would end up with His Grace the Duke of Earl aboard because they'd been inspected and chosen and not because their steward had a framed certificate hanging above his bunk. Of course, as above, a GM need not model His Grace's trip like that at all, but it's how the trip would occur in the OTU's "fictional reality".
Regards,
Bill
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