You call that a business plan?
Making a far trader profitable is the tricky bit - speculative trade and luck.
Trader "I'm lucky! I'll make your payments easy on speculative trade!"
Banker "Sorry we're not believers in luck. We want a sound business plan."
(Of course, if the numbers in Merchant Prince are to be believed, the banks are willing to back losers like that all the time and ignore the sound business plan idea entirely, seize the ship as soon as one payment is late, and then refinance with another "lucky" trader, keeping the previous down payment and collecting another. Rinse and repeat. They don't lose anything and probably profit more the sooner a trader forfeits :devil: )
The far trader can be made to work by NOT being tied to a route; follow the sale DM's on the cargo you get, THEN go.
Trader "And I'm going to jump wherever the best deals can be made so I can make the payments."
Banker "So you want us to just trust that you'll come back from these wide ranging ventures? You won't just keep going, say if you find you're short on a payment? I think we're going to insist that your business plan be a little more traceable."
(imtu a ship with a mortgage might not get a Generate program and be required to use pre-gen jumps purchased through the bank to insure they know where their property is and that it can't run off too easily, which brings up another mtu rule...)
Trader "I can make more money and keep up the payments if I run unrefined fuel."
Banker "No, that'll break your contract, if not the drives. You have to run only refined fuel or forfeit the ship."
(imtu that limits the ships to Class A and B systems, safe from pirates and other hazards, insures the ship runs fine, but costs more to operate, the banks in league with the fuel suppliers, no, they are the fuel suppliers :file_23: )
...anywho, time for some sleep for me
