Supplement Four
SOC-14 5K
Why not just use STR as the second characteristic too? I don't know if the UTP allows that, but it certainly ought to. Every so often you run into a problem that only one attribute influences.
It seems "wrong" double referencing a single stat, but, hey if it works for you...
The results are the same in the example, btw, even though both characters are different physically.
Which is one of the reasons I stick with the CT task system over a structured one.
And...here's something else that neat about the CT task system that structured systems don't model as well.
Let's say you've got a gunshot wound to the head, but the patient ain't tits-up yet.
On hand, you've got the Ship's doctor (EDU-A, Medic-3), and, one of the passengers happens to be a specialist (EDU-A, Medic-5).
The specialist works on these types of wounds all the time. The ship's doctor doesn't.
The GM decides it's a Impossible difficulty throw to save the patient. To keep it consistent, the CT GM calls for a 19+ throw, DM +2 if EDU 9+.
So, the throw is the same for each version of the game--the only different factor is the medical training of the doctors.
In MT, with it's structured task system, each of the two will do these throws...
MT Structured Task System....
Ship's Doctor: 2D for 19+; DM +2 EDU, DM +3 Skill. Throw Not Possible.
Passenger Specialist: 2D for 19+; DM +2 EDU, DM +5 Skill. 2D for 12+.
Shouldn't the Ship's Doctor at least have a chance of saving the patient, however small? Can't he get lucky?
With the CT Task System...he can...
CT Non-Structured Task System...
Where, the GM calls for a throw to save the patient of: 2D for 19+; DM +2 if EDU 9+; DM +2 per level of Medical Skill.
So, now you have...
Ship's Doctor: 2D for 19+; DM +2 EDU, DM +6 Skill. 2D for 11+.
Now, the Ship's Doctor has a chance, although it is a very, very low one.
As for the specialist that deals with these types of wounds all the time...
Passenger Specialist: 2D for 19+; DM +2 EDU, DM +10 Skill. 2D for 7+.
Conclusion...
Under the structured task system used in MT, the Ship's Doctor, even though a full MD with Medic-3, has zero chance saving the patient.
He should have a small, fractional chance.
Under the customized CT system, the Ship Doc does get a very small chance to save the patient.
Under the structured task system used in MT, the Passenger Specialist who sees these types of wounds all the time has a very small chance of saving the patient.
Under the customized CT system, the Specialist has about a 50% chance, which is more to what one would expect in the situation (depending on the patient's condidtion, of course, but the GM controls that with difficulty and modifiers for enviornment and such).
I know why people like the MT system. It's easy. It's a good system. And, you don't have to remember much.
But, the CT system offers so much more to the game. Customized results, created specifically for the situation at hand--not one-size-fits-all mechanics.