mike wightman
SOC-14 10K
Sandman, and the others like him waiting to be discovered. Not to mention his 'children'...Is there a version of the Virus that you could love?
Sandman, and the others like him waiting to be discovered. Not to mention his 'children'...Is there a version of the Virus that you could love?
I always thought the TNE setting offered a lot more hope than the best Traveller setting ever - Hard Times. Now there was some revolting stuff going on.But as written, the Virus ravaged setting is both too close and too far away from the setting I know and love to fill me with much more than revulsion.
What if the Virus had an effect similar to what is stated, except the more populated and high-TL worlds (and their entire subsectors) were able to beat it back pretty easily? Low-TL worlds weren't really affected much at all. That leaves some of the mid-TL worlds in weaker sectors as pockets of Virus trouble.
Coming from that personal preference, the virus, as presented, seemed a little too 'boogey man' for my tastes. It transmits itself like a radio message and can even take over my TL4 radio, transforming it into a Borg monster ....
all IMO.
It's really simple. If I want to play games set in an apocalyptic setting, I'll play twilight:2000. Add to this, a computer virus that can destroy civilisation? Yeah, and did no-one have firewalls? Or AV/AMW packages? And worked across all manner of operating systems and programming languages? Sorry, but the willing suspense of disbelief factor went right out the airlock for that idea. In short: It sucks on so many levels it's practically indescribably awful.
Hey, you asked!
Which leads me back to premis the first: If I want an apocalyptic setting, then it's Twilight:2000.
I'll stick to the CT/Lorenverse, thanks very much.
So it seems to me that people thought the Virus was a cool idea, though maybe heavy handed in actual implementation, but they resented having all of their investment in the current universe "table-flipped" out of existence.
I felt the underlying concept was rather naff and had a contrived feel. it seemed to exist just to make a 'dark future' Traveller at a time when this was getting fashionable. The execution felt ham-fisted and contrived.I've seen a lot of hostility toward the idea of the Virus. Is it the concept or how it played out in the setting? It seems like a cool idea, but I prefer a darker, apocalyptic space setting to Traveller's fairly new and shiny feel (yes, even in the frontier).
Why do you hate the Virus?
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3) TNE personal combat is terrifically flawed. (I've had multiple PC's survive FGMP blasts, but have never seen an NPC go down from a .22LR under RAW. (same flaw exists in T2K2.x ... it's a function of the damage modelling system)
To me "virus" was partially a riff on the coming Year 2000 thing, and also a riff on actual computer viruses. Animal brains, including human brains, are a conglomeration of networks that constantly exchange information. Back then networking was pretty primitive, and even with more advanced networks today, one of the primary reason we don't see hyper intelligent viruses trying to take over world is because computers simply don't work like human minds.I've seen a lot of hostility toward the idea of the Virus. Is it the concept or how it played out in the setting? It seems like a cool idea, but I prefer a darker, apocalyptic space setting to Traveller's fairly new and shiny feel (yes, even in the frontier).
Why do you hate the Virus?
Is there a version of the Virus that you could love?
I felt the underlying concept was rather naff and had a contrived feel. it seemed to exist just to make a 'dark future' Traveller at a time when this was getting fashionable. The execution felt ham-fisted and contrived.
The fall of the Second Imperium is a far better apocalyptic setting.
It's eerily prescient; the Rule of Man was run by a military-industrial complex that had gotten completely out of control after a century-long war. They flipped a finger to the civilian government on Terra and set up shop in the middle of their conquered territories.
They made a complete hash of the interstellar economy and grew progressively more corrupt, eventually collapsing in an empire-wide banking crisis.
Humanity had naturally thought of computers and electronic machinery
as tools, for that is what they were. It was easy to imagine the development of these tools would also remain
tools. Unfortunately, this was not the case. Humanity created a new form of life that, since it was made from the
tools, knew the tools better than humanity itself did.
My personal issues with TNE are many.
1) Virus as presented does the impossible.
1.1) AI cannot be done, per prior rules, pre TL17, or with the prototype rules pre-TL15. TL15 ships are a small portion of the fleet, especially in the rebellion era.
1.2) it can infect computers via personal hardware sneaker-net
1.3) It can transmit in seconds a code that requires a mainframe to execute.
1.4) it can transform non-SDG chips into SDG chips via code alone...
2) The method of propagation screams "Virus isn't the code"...
2.1) if the virus isn't the code itself, then it has to be soemthing else.
2.2) TNE introduces a new psionic effect: Machine Empathy
2.3) the combination leads me to think that the code is a focus for a psionic entity that resides in/feeds off of/takes parasitic control of mainframes.
3) TNE personal combat is terrifically flawed. (I've had multiple PC's survive FGMP blasts, but have never seen an NPC go down from a .22LR under RAW. (same flaw exists in T2K2.x ... it's a function of the damage modelling system)
4) A clean slate setting wasn't needed, and a "no big empires" setting had already been presented in Hard Times.
5) The promise to retain the Imperial feel in the Domain of Deneb was a lie.
6) the presented corebook setting for TNE was explicitly focused upon KTAATTS* play, something not present in prior editions. (Not that KTAATTS wasn't done in prior editions, but it was not explicitly the suggested style.)
7) Hiver and Ithklur. Shouldn't have been published. Dave should have been supervised better....
7.1) insulting your customer base in print is about as bad a thing as you can do. Especially in the introduction... the text that most are likely to skim in store...
7.2) making fun of religious holidays in print is always bad form.
8) 70 years is not sufficient for the collapse presented. 60-70 years is typical "living memory length" - and you need at least 1.5 lengths to get real mythology building, preferably two - long enough that almost no living person knew a living person who remembers. Most of us knew someone who was an adult in WW II.... Some of us know people who remember the Spanish American War. The Civil war, however, is pretty much myth and history to most of us, tho a few of the older of us may still remember hearing firsthand tales of the Indian Wars being told to us, or even firsthand tales of the US civil war.
*Kill Them All And Take Their Stuff