Based on MT rules for ships, a shipyard can only build ships at its own tech level ( a tech 13 world may build ships of tech 13 or less ).
For repairs, Type A ports can fix jump drives and type B can repair everything else, but repairs to damages ship following a battle must be conducted at shipyards of the required tech level.
Does this include routine maintenance? Can a tech 11 port service a tech 15 drive? Given task DM's for tech level differences, would you trust a tech 11 port to service a tech 15 drive?
But in the Spinward Marches ( unless I totally counted wrong ) there are only 4 tech-15 ports in Imperial Space ( 4 type-A and no type-B ). There is only one tech-14 A and B port.
This would cause logistics headaches for tech-15 civilian ships as they need to schedule trips to get them to one of those four worlds at the proper time. Also, ALL tech-15 goods and parts must be manufactured on one of those four worlds or else be imported for outside the entire sector ( shipping costs would suck ).
Even with the assumption that all naval bases are Imperial at tech-15, the logistics tail to support those ( given the very limited sources of tech-15 goods/parts ) must be heinous and not any help to traders anyway. Supply convoys that support tech-15 naval bases haven't been mentioned in canon to my recollection.
How would tech-15 SDB's be repaired except for those 4 worlds anyways..... periodic trips on a battlerider?
The greatest number of type 'A' ports that can service starships are clustered around tech 11-12?
For non-jump ship's equipment, 'B' starports are clustered mostly around tech-9 to tech-11.
So why is almost every ship ( along with nearly every other bit of equipment ) tech-15?
Limited supply sources that are far away and can't be maintained except at those faraway places?
Give me a solid tech 11 trader any day.... it'll be easier to keep in good repair.
For repairs, Type A ports can fix jump drives and type B can repair everything else, but repairs to damages ship following a battle must be conducted at shipyards of the required tech level.
Does this include routine maintenance? Can a tech 11 port service a tech 15 drive? Given task DM's for tech level differences, would you trust a tech 11 port to service a tech 15 drive?
But in the Spinward Marches ( unless I totally counted wrong ) there are only 4 tech-15 ports in Imperial Space ( 4 type-A and no type-B ). There is only one tech-14 A and B port.
This would cause logistics headaches for tech-15 civilian ships as they need to schedule trips to get them to one of those four worlds at the proper time. Also, ALL tech-15 goods and parts must be manufactured on one of those four worlds or else be imported for outside the entire sector ( shipping costs would suck ).
Even with the assumption that all naval bases are Imperial at tech-15, the logistics tail to support those ( given the very limited sources of tech-15 goods/parts ) must be heinous and not any help to traders anyway. Supply convoys that support tech-15 naval bases haven't been mentioned in canon to my recollection.
How would tech-15 SDB's be repaired except for those 4 worlds anyways..... periodic trips on a battlerider?
The greatest number of type 'A' ports that can service starships are clustered around tech 11-12?
For non-jump ship's equipment, 'B' starports are clustered mostly around tech-9 to tech-11.
So why is almost every ship ( along with nearly every other bit of equipment ) tech-15?
Limited supply sources that are far away and can't be maintained except at those faraway places?
Give me a solid tech 11 trader any day.... it'll be easier to keep in good repair.