Depending on how much time and effort you want to put in to it, you start off with the initial colonization, how much money and resources they had access to, what tech base can they maintain, and then let it organically grow.
Hehe ... now we are in danger of a "why I don't adventure in the OTU" rant.
![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
Biter had 20 million people 700 years ago when it was smashed in a war and has recovered to an Ag world of 3 million people.
I have no idea how long ago it was settled, but long enough that the decedents could have walked anywhere on Biter by now. Ag suggests broad population distribution across large swathes of the surface. Farms and ranches of thousands to tens of thousands of acres all along the water sources. All that surplus food has to get to a city to be processed and to a Downport to be exported so you can pay for that new combine to increase farm yield. That means long roads with heavy trucks used very infrequently. That is expensive to build and maintain and the cost is spread among only 3 million people ... about 750,000 families.
[Or something else if roads are not affordable.]
Please suggest an alternative settlement pattern.
I would love to hear how you think the last 700+ years unfolded.
I am not right, I am just trying to wrap my head around the details of a fairly typical Traveller world.