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Your Favorite Milieu(x) for 2015

What are your favorite Milieux in 2015?


  • Total voters
    76
  • Poll closed .
Lorenverse for me

it however resembles the "Golden Era" the most, and seems to me to simply be an extension of it

Definitely the Loren universe/GURPS for me, too. well organized and easy to used for my purposes. Last year, my fave was the Long Night and emperor Cleon I's corporations.
 
1000-1300 IC: Classic / GT "Lorenverse". It's a nice, stable background, with a lot of decent material, from which to develop adventures, and work forwards. The TNS feeds are handy as well ;)

Given the above, you'll understand me when I say that I despise the idea of either the rebellion OR the 'virus'/Hardtimes.

I am not a fan of the GT system (never really been a fan of GURPS, tbh), and I DO like the mechanics of MT, though, they're neat in the way that they standardised the entire task system within the game ;)

Thus, IMTU, it's CT/Lorenverse setting, GT TNS feed, and MT game mechanics :) YMMV ;)
 
alternative lorenverse
- slower imperial expansion
- lower tech
- more roman style imperium
- fleets = legions
- more conquest
- more rebellions
- spinward more recently conquered/annexed
 
Had to go with "ATU: Other" as what I am building falls into none of the above categories.

I'm using the CT77 tropes to create a setting, that while it bears a passing resemblance to the 3I, is most definitely NOT the 3I, and still allows me to draw upon everything that has been published to date for 3I setting with almost no modification for use in my "Imperium".

I'm planning on running the setting once we (My players and I) finish running through the 5th ed D&D Out of the Abyss.

I will put up a few notes in the IMTU section when I get closer to running it.

~Cryton
 
allows me to draw upon everything that has been published to date for 3I setting with almost no modification for use in my "Imperium".

That's what I am after also - use the same data with a differently themed skin over the top.
 
I don't know if it makes a difference, but I've added "Sandbox" as a category of its own. Does it differ from an ATU? I don't know.
 
I've grown to like the rebellion setting. Peace and Big wars are boring settings for small groups of players unless they are playing in some grand setting as generals or politicians. Then it becomes more of a wargame than a RPG.

A civil war allows for all sorts of intrigue and such. Think something like the ACW or European wars of the early 19th or earlier than that setting. Spies, smuggling, assassinations, and all sorts of intrigues are possible.
Without a unified government to come after you it's possible to get away with things if you're careful in planning. You can play factions to your advantage, or it might well get you killed...
 
I've grown to like the rebellion setting. Peace and Big wars are boring settings for small groups of players unless they are playing in some grand setting as generals or politicians. Then it becomes more of a wargame than a RPG.
Not necessarily. One can role play at the higher levels of play, it is a bit more work but it can be done. In fact that is my preferred level of play, but it looks like I am almost alone in that.

A civil war allows for all sorts of intrigue and such. Think something like the ACW or European wars of the early 19th or earlier than that setting. Spies, smuggling, assassinations, and all sorts of intrigues are possible.
Without a unified government to come after you it's possible to get away with things if you're careful in planning. You can play factions to your advantage, or it might well get you killed...
This on the other hand I can't argue.
 
Not necessarily. One can role play at the higher levels of play, it is a bit more work but it can be done. In fact that is my preferred level of play, but it looks like I am almost alone in that.

This on the other hand I can't argue.

I've run some high level games before. One of which was a board of directors for a sector-wide megacorp.
 
I prefer forcing the players into high level gaming.

Coronel of this and Captain of that. The players create these awesome characters and then we stick them on a free trader looking for little deals to make that monthly payment. That being said some groups do roll up 2 term characters and need to be grown.

It's a shame to waste a high level character on trivial objectives. Where the risks are higher, the payoff is higher.
 
Wouldn't happen to have notes you could pass on would you? Because I for one would like to see them trying to create a more operational TU.

That was 25 years ago. What I did was to (when possible) make a judgement based upon the described action, and make them roll an uncertain task. Or, in certain key cases (Like Admiral Ferari's ordered strike across the border to recover kidnapped "assets" (read: Spies for the Shadow Emperor), play it out as a minis game using the large scale rules. I also used the stock rules from JTAS.
 
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