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Your favorite sector

Gotta vote for classic Marches, just after the end of the FFW. If I'm using the Kieths material then Reaver's Deep can be a blast.

Oh, and the Rim during the IW period using Andrew M-V's exquisite material is a total hoot as well. Especially when all 4 of your players don't know traveller and don't realize they're playing traveller. Very nasty shock for them to find human aliens... ;'0

William
 
Being an old Traveller player, I still like the Spinward Marches. It's where it all began, and has everything you need for great adventuring.

Also, Murph, I hail from San Antonio and am thinking about getting back into playing some Traveller. If interested, drop me an e-mail.
 
I have to agree with William above that Andrew MV's interstellar wars stuff is utterly cool. I hope that when T5 comes out, Avery just calls on AMV to write the milleu supplement. Thanx Andrew!!!
 
Solomani Rim

Two power houses face to face (IMTU the Solomani are not a joke)

The Vegans!

High tech and low law (Sequoyah Rules!)

Billions of people in participatory democracies

And most importantly, Terra herself. Nothing quite having the most detailed solar system in the entire game in your backyard!
 
Personally, I like the Far Frontiers sector. It is more wild than the Spinward Marches for a Classic Traveller milieu.

For Megatraveller, I would favor somewhere around Dailei, where a pocket is caught between a rock and hard spot.

For TNE, I am spilt between a Regency and a Pocket Empire game.

For T4, Masila sounds intriguing as it has a high density of High Tech worlds with the 3i cautiously advancing toward Terra.

Gateway as developed in Lords of Thunder has lots of potential. However, I would like to see the K'kree acting more behind the scenes. For while, they are xenocidical manics, they are also a conservative grouping. They should be persuing their goals of interstellar domination through proxies, at the same time have a noble air about them that makes the unsuspecting puppet masters. Kinda Hiver-ish, I know, but we have to figure they learnt something while they licked their wounds from the H-K war.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:
Personally, I like the Far Frontiers sector. It is more wild than the Spinward Marches for a Classic Traveller milieu.

<HR></BLOCKQUOTE>

How much of the sector are you using?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:

Gateway as developed in Lords of Thunder has lots of potential. However, I would like to see the K'kree acting more behind the scenes. For while, they are xenocidical manics, they are also a conservative grouping. They should be persuing their goals of interstellar domination through proxies, at the same time have a noble air about them that makes the unsuspecting puppet masters. Kinda Hiver-ish, I know, but we have to figure they learnt something while they licked their wounds from the H-K war.
<HR></BLOCKQUOTE>

They'd have to have someone that they could control to act as a proxy, but their proxies would (most likely) be rather obvious. It's not like K'Kree would use Vargr as proxies, after all.... <chuckles at the thought of it> The K'Kree might be conservative (they are), but subtle they aren't (at least, I've never pictured them as AT ALL subtle).

Scott
 
The K'Kree wouldn't be able to stand the smell of tinned dog food (whoops, I mean Vagr ship rations) either!
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by GypsyComet:
How much of the sector are you using?<HR></BLOCKQUOTE>

I am currently using the area around the Descarothe Hegemony and the League of Suns, with the TLs being supplemented by the major powers.

I tend to ignore the work done in the Traveller chronicle, as it does match my notions of the Vlazhdumecta. I see these sort of like the plight of the Metis, in the West belonging to neither civilization but acting go betweens.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:
I tend to ignore the work done in the Traveller chronicle, as it does match my notions of the Vlazhdumecta. I see these sort of like the plight of the Metis, in the West belonging to neither civilization but acting go betweens.<HR></BLOCKQUOTE>

?

The Vlazhdumecta as portrayed are culturally chameleonic, but most of the blame for that region is with the Sky Raiders. The Vlazhdumecta merely form the genetic baseline for most of the area. Had the Vlazhdumecta retained more unity than (briefly) portrayed in canon sources (mostly the original Zhodani module), then I'm sure Grant Sinclair and I would have treated the region differently. Grant was (and still is) the lead for the Australian group that developed Yiklerzdanzh, while I did the coreward half of Far Frontiers/Afachtiabr...

Your comment is interesting, since the region always felt a bit "Wild West"-like to me when I was writing that material. I had already done an all-Zhodani sector, started a second and helped on a third when I was approached to finish FF. I'm the first to admit that it's not my finest work, but I still believe I did a credible job of explaining the big divot on the Consular border...
 
GC, where can I find your work on the Far Frontiers? How much of the Keith material did you incorporate?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by GypsyComet:
?

The Vlazhdumecta as portrayed are culturally chameleonic, but most of the blame for that region is with the Sky Raiders. The Vlazhdumecta merely form the genetic baseline for most of the area. Had the Vlazhdumecta retained more unity than (briefly) portrayed in canon sources (mostly the original Zhodani module), then I'm sure Grant Sinclair and I would have treated the region differently. Grant was (and still is) the lead for the Australian group that developed Yiklerzdanzh, while I did the coreward half of Far Frontiers/Afachtiabr...

Your comment is interesting, since the region always felt a bit "Wild West"-like to me when I was writing that material. I had already done an all-Zhodani sector, started a second and helped on a third when I was approached to finish FF. I'm the first to admit that it's not my finest work, but I still believe I did a credible job of explaining the big divot on the Consular border...
<HR></BLOCKQUOTE>

For me, it has been a Wild East, in the sense that I do use the Metis as stand ins for the Vlazhdumecta. But, the settlement patterns are more akin to Siberia. Whereby, the isolated penal colonies grow side by side the original inhabitants. Eventually penal inhabitants growing into cities.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Murph:
GC, where can I find your work on the Far Frontiers? How much of the Keith material did you incorporate? <HR></BLOCKQUOTE>

Kevin Knight (he of the Traveller Chronicle magazine) approached me some years ago to complete the sector, using the FASA material (written by Dale Kemper but used extensively by the Keiths). My material is what appeared in Traveller Chronicle after Dale's stuff. I did the top half of the sector.

The material used four data sources established in print (the original map of known space, showing border states and the Consulate border; the material in the original Zhodani Module regarding the Vlazhdumecta; the original article by Dale Kemper and it's reprinting in TTC; and the "real story" behind the Sky Raiders from that trilogy),and a lot of speculation. I also ended up bouncing a lot of ideas back and forth with Grant and the Yiklerzdanzh group.




[This message has been edited by GypsyComet (edited 06 September 2001).]
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by GypsyComet:
The material used four data sources established in print (the original map of known space, showing border states and the Consulate border; the material in the original Zhodani Module regarding the Vlazhdumecta; the original article by Dale Kemper and it's reprinting in TTC; and the "real story" behind the Sky Raiders from that trilogy),and a lot of speculation. <HR></BLOCKQUOTE>

Which brings up a question: is the (first part of the) Far Frontiers Sector info in TTC a reprint or a continuation (or a combination of both) of the article in ARES magazine? I've got the TTC issues (well, in storage), but not the ARES issue, and am curious what (if anything) I'm missing.

Also, why is it that both Anthony Jackson's maps page and the 'Interactive Atlas of the Imperium' have Far Frontiers sector blank -- will WOTC not allow electronic reproduction of material that originally appeared in their magazines?

[This message has been edited by T. Foster (edited 06 September 2001).]
 
The version of the FF article that appeared in Ares was an abridged version of what appeared in TTC, and TSR never had the copyright on it that I'm aware of. Since parts of the material had appreared under a FASA label prior to that article, and the game it was for belonged to yet another company (GDW at the time, Marc Miller now...), TSR apparently didn't contest ownership (as magazines will do occasionally) since the article IIRC mentions "copyright by Dale Kemper".

As for why the sector doesn't appear in the online references, I have no idea. They may have asked Kevin Knight for permission and been told it wasn't his to give...
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Elliot:
I have to agree with William above that Andrew MV's interstellar wars stuff is utterly cool. I hope that when T5 comes out, Avery just calls on AMV to write the milleu supplement. Thanx Andrew!!!<HR></BLOCKQUOTE>

Andrew smiles cryptically...
 
Other than Reavers Deep being the best sector.
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I like AndrewMV's variant universe pretty well. I'd like to see some maps, but hey its a very nice variant. You all need to check it out.
 
I also really like Corridor, and Gateway

Corridor is just ripe for intrigue with a cunning though not overwhelming enemy for PCs (Zhodani are too powerful and too monolithic)

Gateway is great because there are no Great Powers. No Imperium to go running to, no Hivers manipulating, no Aslan warriors, no mindreaders. It has a feel more like mid 20th century Earth, with powers jockeying for position. And since none are overwhelming, individual efforts shine through more
 
I have to go with the Marches also. I remember how excited I was when I got to Regina the first time in the Megatraveller 2 computer game. I never was interested in the Solomani Rim; too civilized. Earth schmerth, I wanna raid the Sword Worlds.
smile.gif


My group did a lot of our own stuff set in the client states, but we always turned to the Marches when we just wanted a quick firefight...er, adventure session. We had a number of character groups scattered around the Marches, and we'd just pick up with one of them.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by T. Foster:

Also, why is it that both Anthony Jackson's maps page and the 'Interactive Atlas of the Imperium' have Far Frontiers sector blank -- will WOTC not allow electronic reproduction of material that originally appeared in their magazines?
<HR></BLOCKQUOTE>

I though Far Frontiers was declared a "GMs Preserve" by GDW?
In that case I believe they were left blank because there was no "Official" sector information, and never would be.
 
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