AArrrggghhh(1) EPs in at least a limited form ought to exist in HG.
And so are massed laser turret point defence - missiles are a cloud of plasma, next turn.(2) Missile Salvos are cool.
And have been on my HG2 data block for about twenty five to thirty years...(3) Secondaries with the same type as the Primary should be allowed.
Anything described as cool rather than functional should go straight in the bin or next you will be wanting fighters dogfighting around capital ships...
unless EPs are made part and parcel of the combat system they are a meaningless complication at the design phase.
You lose a few weapon batteries - how many EPs does that free up to mitigate the power plant hit - I'll wait the half an hour you need to calculate it ...
should weapon ranges be reduced to make such engagements possible...
I found them quite appropriate in the design phase. it's so hard to squeeze everything into the hull, the ability to parse out a power plant dton by dton was very helpful. and they're quite relevant in both combat design - for example aligning it all so that an emergency jump in one turn still leaves screens and defensive weapons available - and in combat ...
... if you know your ship and know what you're doing the reapportionment takes twenty seconds.
Mike seems rather math-averse in play.
But it does raise a sacred cow question - should weapon ranges be reduced to make such engagements possible...
Again I agree - go into this level of detail and EPs are useful.perfectly understandable. but detailed ship designs including energy allocation plans and pre-decided damage control responses, before the game, pay off in play.
My 'aversion' is due to:
the sloppy rules for calculating EPs lost due to power plant damage or EP rebate due to weapon, screen or maneuver drive hits;
(If a spinal factor is reduced can you now allocate less energy to it? Can you fire a spinal at a lower EP and hence lower factor by choice? Do screens reduced in factor due to damage now require less EP?) Can you power down a meson screen deliberately to get an EP rebate?)
the lack of data blocks for tracking EPs during combat (easily done by the way)
EPs breaking LBB2 designs.
Fix this little lot (which again can be done) and I can see the benefit of EPs, but if this level of detail is omitted (which it is using the RAW) then scrapping them is my choice.
I too have house rules going back decades that solve these issues to my satisfaction, but they are house rules.
LBB2 ships designed with HG2 lack the EPs to mount the triple laser turrets that they can in LBB2.
You fire all your missiles in one go and get a +4 to hit and penetrate defences.