...For a free trader all 14 days of a jump is accounted for in the standard description of jumps. Any additional time travelling to and from worlds inside stellar jump limits are in addition to that and will never be averaged out by shorter time spans --
Re-read the rules above. The term 'usually' in English means 'under normal circumstances' and 'less than always, but more than occasionally.'
Likewise, 'the norm' does not exclude significant exceptions - it simply refers to the most common case. 2/3rds certainly qualifies as the most common case.
Besides, the 1/3 you are using in the context of this discussion is not supported by the mechanics provided in LBB6 nor the link Aramis provided, which only lists 29 systems in the Marches with more than 2 days travel at 1 G for jumping. I haven't verified the numbers, but from a quick look at Travellermap.com, that amount looks reasonable. Travellermap lists 439 systems in the Marches, that's far from 1/3rd (more like 1/15th). Further, each UWP would have to be looked at to see if the HZ assumption was valid...
I do not consider worlds with breathable atmospheres outside the life zones of stars to be a common occurrence. So all, or almost all (I won't rule out the odd bizarre exception), UWPs with breathable atmospheres indicate worlds in the life zone.
I agree. However, there are worlds that do not have breathable atmospheres. Further, logically the 'bizarre exceptions' are one possible 'solution' for systems where transit for safe jump would otherwise be excessively, 'bizarrely', time consuming given a system on a trade route.
atpollard said:
So would I be unreasonable to posit that for a world with 66 days from the surface to safe jump distance at 1 Gee (like the worst of those on Cryton's list), it might not be unreasonable to locate the Highport at the jump limit with interstellar passengers and merchants shuttled from the world to the highport on 6 gee shuttles?
'Technically' I think the 'Highport' is meant to orbit the main world - its Class would indicate ship repair and construction capabilities and fueling options. However, ships would not have to go to the starport to drop off and take on goods. That could occur at a space station, etc.
Of course, 'rules' are made to be broken - Marc started breaking them right off the bat with the Annic Nova.

I've had standoff stations I referred to as 'jumpports' to expedite trade - even though I don't use the non-Book (JTAS) jump rules. <shrug>