The original question was centered around this problem I had looking at the map of the setting my father has. How the heck do Empires hold territory, and can I get a map of Space Lines of Communication, or are we in a setting where Lines are everywhere? Are there planetary and system chokepoints, and if so, how often do Empires trade these chokepoints?
For instance, in RL, the Singapore Strait, the Panama Canal, Gibraltar, and the Suez Canal are all chokepoints. These are not traded often, but in terms of wars and political events, they have been traded willingly or not. Knowing how Space Lines of Communication determines how Empires fight to hold territory of vital importance, and how diplomacy works.
But then again, my Mahan bias is leaking through. But I love studying Empires in RL, and part of a good Empire is holding a vital trade and movement route by land and by sea that forces enemies and friends to pay and move through you, or oppose you. The other part of a good empire is a force that can match any type of threat.
Sure these are things that may not matter to a player, but to a GM, that could mean not suffering through an over-smart player during a planetary invasion scenario, or having illogical modules written that discuss planetary invasions.
Its a question that starts in Space Combat and how fleets function, and to me, at least permeates the entire setting of Traveller. But I am a history and political nerd, so maybe my question is not so important to the fun of the game. It was just curiosity though. Thanks!
Also, I will go look at those books. For me, planets and empires falling have to be explained somehow, outside of a hand-wavey "bad emperor, bad government" or "corruption, instability, revolt."