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OTU Only: Gypsy Queen Class Fast Merchant, LBB2, 199Td, J26GP7

If you don't want the Drive Potential Table, remove it entirely and the lettered drives with it.
I've got the rules mysticism thing going. RAW is the tables and nothing else -- these are the only possible drives, and they behave exactly as listed in the table. That's fine.

The difference here is that I see the tables as a set of point cases of the underlying in-universe engineering principles, and possibly an inexactly recorded one at that -- with the deviations being for out-of-universe reasons of playability. The tables are useful.
What's left is LBB5 with different drive size formulae.
Not really -- and that gets to what I really like about the LBB2/3 paradigm: at all tech levels, there is a tradeoff between size and performance; higher tech just pushes out the curve along which those tradeoffs happen. LBB5 doesn't have the size/performance tradeoff -- it's solely driven by TL and budget.

Also, the Type S Scout/Courier, Type A Free Trader, and XBoat are "natural" outcomes of LBB2, but aren't ones from LBB5. (S: Smallest drives, smallest hull; A: biggest hull that the smallest drives can push; X: the biggest jump drive that can go into the smallest hull leaves no room for an M-Drive.)

LBB5's minimal ship is 100Td, J1/1G. Is it a scoutship? might be, might not -- but there'd be a lot of them. Much less demand for J2/2G in 100Td if that's not the minimum viable starship any longer. And, is there any reason for a general-purpose scoutship to be J2/2G, and not, say, J3, or 5G? The basic merchant ship will be J1/1G but why would it be 200Td in particular, especially without Standard Hull discounts? The main messenger fleet ship isn't necessarily going to be J4 (depending on available TL) and it will almost certainly have a maneuver drive. And so forth.
 
LBB:5 states that for sub1000t ships the LBB:2 crew rules should be used.

So the 199t LBB:5 is still a single crewman ship - I wonder how the costs weigh up?
 
LBB:5 states that for sub1000t ships the LBB:2 crew rules should be used.

So the 199t LBB:5 is still a single crewman ship - I wonder how the costs weigh up?
Not great, just about breaks even:
Code:
AL-1611111-000000-00000-0       MCr 47,6         199 Dton
bearing                                            Crew=1
batteries                                           TL=12
                    Cargo=132 Fuel=21,8 EP=1,99 Agility=1

Single Occupancy                                  132,2      59,4
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          199           
Configuration       Flattened Sphe     6                     15,9
Scoops              Streamlined                               0,2
                                                                
Jump Drive                             1    1       4,0      15,9
Manoeuvre D                            1    1       4,0       6,0
Power Plant                            1    1       6,0      17,9
Fuel, #J, #weeks    J-1, 4 weeks            1      21,9         
Purifier                                    1       6         0,0
                                                                
Bridge                                      1      20         1,0
Computer            m/1                1    1       1         2 
                                                                
Staterooms                                  1       4         0,5
                                                                
Cargo                                             132,2         
                                                                
Nominal Cost        MCr 59,44            Sum:     132,2      59,4
Class Cost          MCr 12,48           Valid      ≥0          ≥0
Ship Cost           MCr 47,56                                   
                                                                
                                                                
Crew &               High     0        Crew          Bridge     1
Passengers            Mid     0           1       Engineers     0
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     0
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                
                                                                
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 47,56        kCr 9 511          kCr 198              80%
                                                                
Expenses per jump                       Revenue                 
Bank                 Cr 95 110          High           Cr       0
Fuel                 Cr  2 189          Middle         Cr       0
Life Support         Cr  2 000          Low            Cr       0
Salaries             Cr  2 400          Cargo          Cr 104 000
Maintenance          Cr  1 902                                   
Berthing             Cr    199                                   
                                                                
Summa               kCr    104                        kCr     104
                                                                
     Income potential per jump     kCr 0                   
  Yearly yield on down payment      0,1%
Better at TL-15 of course, but a problem with shipyards.


But a lot better than the 200 Dt ship, losing money every jump unless completely filled every jump:
Code:
AL-2611111-000000-00000-0       MCr 48,6         200 Dton
bearing                                            Crew=3
batteries                                           TL=12
                         Cargo=125 Fuel=22 EP=2 Agility=1

Single Occupancy                                  125        60,7
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200           
Configuration       Flattened Sphe     6                     16 
Scoops              Streamlined                               0,2
                                                                
Jump Drive                             1    1       4        16 
Manoeuvre D                            1    1       4         6 
Power Plant                            1    1       6        18 
Fuel, #J, #weeks    J-1, 4 weeks            1      22           
Purifier                                    1       6         0,0
                                                                
Bridge                                      1      20         1 
Computer            m/1                1    1       1         2 
                                                                
Staterooms                                  3      12         1,5
                                                                
Cargo                                             125           
                                                                
Nominal Cost        MCr 60,73            Sum:     125        60,7
Class Cost          MCr 12,75           Valid      ≥0          ≥0
Ship Cost           MCr 48,58                                   
                                                                
                                                                
Crew &               High     0        Crew          Bridge     1
Passengers            Mid     0           3       Engineers     1
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                
                                                                
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 48,58        kCr 9 717          kCr 202              80%
                                                                
Expenses per jump                       Revenue                 
Bank                 Cr 97 168          High           Cr       0
Fuel                 Cr  2 200          Middle         Cr       0
Life Support         Cr  6 000          Low            Cr       0
Salaries             Cr  5 760          Cargo          Cr 100 000
Maintenance          Cr  1 943                                   
Berthing             Cr    200                                   
                                                                
Summa               kCr    113                        kCr     100
                                                                
     Income potential per jump     kCr -13                   
  Yearly yield on down payment     -3,4%
 
The LBB2 Free Trader-ish is cheaper because of the standard hull, breaks even:
Code:
AL-2611111-000000-00000-0       MCr 32,9         200 Dton
bearing                                            Crew=3
batteries                                           TL=12
                         Cargo=122 Fuel=30 EP=2 Agility=1

Single Occupancy    LBB2 design                   122        36,5
                                     USP    #     Dton       Cost
Hull, Streamlined      200 Dt          2          200          
Configuration       Flattened Sphe     6                     10
Scoops              Streamlined                                

                                                               
Jump Drive          A                  1    1      10        10
Manoeuvre D         A                  1    1       1         4
Power Plant         A                  1    1       4         8
Fuel, #J, #weeks    J-1, 4 weeks            1      30          
                                                               
Bridge                                      1      20         1
Computer            m/1                1    1       1         2
                                                               
Staterooms                                  3      12         1,5
                                                               
Cargo                                             122          
                                                               
Nominal Cost        MCr 36,50            Sum:     122        36,5
Class Cost          MCr  4,02           Valid      ≥0          ≥0
Ship Cost           MCr 32,85                                  
                                                               
                                                               
Crew &               High     0        Crew          Bridge     1
Passengers            Mid     0           3       Engineers     1
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                               
                                                               
Estimated Economy of Ship     Standard                                    
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 32,85        kCr 6 570          kCr 137              80%
                                                               
Expenses per jump                       Revenue                
Bank                 Cr 65 700          High            Cr      0
Fuel                 Cr 15 000          Middle          Cr      0
Life Support         Cr  6 000          Low             Cr      0
Salaries             Cr  5 760          Cargo           Cr 96 000
Maintenance          Cr  1 314                                  
Berthing             Cr    200                                  
                                                               
Summa               kCr     94                         kCr     96
                                                               
     Income potential per jump     kCr 2                  
  Yearly yield on down payment      0,8%
Note that it can't use unrefined fuel, so is limited to major starports...
 
Last edited:
I've got the rules mysticism thing going. RAW is the tables and nothing else -- these are the only possible drives, and they behave exactly as listed in the table. That's fine.
Agreed, that is what LBB2 is.

Then just accept it, and with it the plethora of published designs. Accept the quirks, such as no Agility-6 in LBB5 combat...
 
The best option, at least at lower TLs, is the 199 Dt LBB5 ship with LBB2 drives:
Code:
AL-1611111-000000-00000-0       MCr 33,3         199 Dton
bearing                                            Crew=1
batteries                                           TL=12
                    Cargo=123 Fuel=29,9 EP=1,99 Agility=1

Single Occupancy                                  123,1      41,6
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          199           
Configuration       Flattened Sphe     6                     15,9
Scoops              Streamlined                               0,2
                                                                
Jump Drive          A                  1    1      10        10 
Manoeuvre D         A                  1    1       1         4 
Power Plant         A                  1    1       4         8 
Fuel, #J, #weeks    J-1, 4 weeks            1      29,9         
Purifier                                    1       6         0,0
                                                                
Bridge                                      1      20         1,0
Computer            m/1                1    1       1         2 
                                                                
Staterooms                                  1       4         0,5
                                                                
Cargo                                             123,1         
                                                                
Nominal Cost        MCr 41,64            Sum:     123,1      41,6
Class Cost          MCr  8,75           Valid      ≥0          ≥0
Ship Cost           MCr 33,32                                   
                                                                
                                                                
Crew &               High     0        Crew          Bridge     1
Passengers            Mid     0           1       Engineers     0
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     0
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                
                                                                
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 33,32        kCr 6 663          kCr 139              80%
                                                                
Expenses per jump                       Revenue                 
Bank                 Cr 66 630          High            Cr      0
Fuel                 Cr  2 990          Middle          Cr      0
Life Support         Cr  2 000          Low             Cr      0
Salaries             Cr  2 400          Cargo           Cr 96 000
Maintenance          Cr  1 333                                   
Berthing             Cr    199                                   
                                                                
Summa               kCr     76                         kCr     96
                                                                
     Income potential per jump     kCr 20                   
  Yearly yield on down payment      7,7%
Can potentially make a profit from freight at around kCr 20 per jump of kCr 500 p.a.
 
Of course, if you want to make money, use a Subbie:
Code:
AT-4611111-000000-00000-0       MCr 65,9         400 Dton
bearing                                            Crew=4
batteries                                           TL=12
                         Cargo=282 Fuel=50 EP=4 Agility=1

Single Occupancy                                  282        82,4
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             4          400          
Configuration       Flattened Sphe     6                     32
Scoops              Streamlined                               0,4
                                                               
Jump Drive          B                  1    1      15        20
Manoeuvre D         B                  1    1       3         8
Power Plant         B                  1    1       7        16
Fuel, #J, #weeks    J-1, 4 weeks            1      50          
Purifier                                    1       6         0,0
                                                               
Bridge                                      1      20         2
Computer            m/1                1    1       1         2
                                                               
Staterooms                                  4      16         2
                                                               
Cargo                                             282          
                                                               
Nominal Cost        MCr 82,43            Sum:     282        82,4
Class Cost          MCr 17,31           Valid      ≥0          ≥0
Ship Cost           MCr 65,94                                  
                                                               
                                                               
Crew &               High     0        Crew          Bridge     2
Passengers            Mid     0           4       Engineers     1
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                               
                                                               
Estimated Economy of Ship     Standard                                    
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 65,94       kCr 13 189          kCr 275              80%
                                                               
Expenses per jump                       Revenue                
Bank                Cr 131 888          High           Cr       0
Fuel                Cr   5 000          Middle         Cr       0
Life Support        Cr   8 000          Low            Cr       0
Salaries            Cr   8 160          Cargo          Cr 224 000
Maintenance         Cr   2 638                                  
Berthing            Cr     400                                  
                                                               
Summa              kCr     156                        kCr     224
                                                               
     Income potential per jump     kCr 68                  
  Yearly yield on down payment     12,9%
Makes something like kCr 70 per jump or MCr 1.75 p.a.
That's a yield of ~13% on the investment (down payment).
 
LBB5's minimal ship is 100Td, J1/1G. Is it a scoutship? might be, might not -- but there'd be a lot of them.
Not a Scout, too useless for that.

Barely cheaper than a Scout, but a lot more payload.
Not even remotely profitable, of course:
Code:
AL-1611111-000000-00000-0       MCr 24,9         100 Dton
bearing                                            Crew=1
batteries                                            TL=9
                          Cargo=48 Fuel=11 EP=1 Agility=1

Single Occupancy                                   48        31,1
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          100           
Configuration       Flattened Sphe     6                      8 
Scoops              Streamlined                               0,1
                                                                
Jump Drive                             1    1       2         8 
Manoeuvre D                            1    1       2         3 
Power Plant                            1    1       3         9 
Fuel, #J, #weeks    J-1, 4 weeks            1      11           
Purifier                                    1       9         0,0
                                                                
Bridge                                      1      20         0,5
Computer            m/1                1    1       1         2 
                                                                
Staterooms                                  1       4         0,5
                                                                
Cargo                                              48           
                                                                
Nominal Cost        MCr 31,14            Sum:      48        31,1
Class Cost          MCr  6,54           Valid      ≥0          ≥0
Ship Cost           MCr 24,91                                   
                                                                
                                                                
Crew &               High     0        Crew          Bridge     1
Passengers            Mid     0           1       Engineers     0
                      Low     0                     Gunners     0
                 Extra SR     0      Frozen         Service     0
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                
                                                                
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 24,91        kCr 4 982          kCr 104              80%
                                                                
Expenses per jump                       Revenue                 
Bank                 Cr 49 824          High            Cr      0
Fuel                 Cr  1 100          Middle          Cr      0
Life Support         Cr  2 000          Low             Cr      0
Salaries             Cr  2 400          Cargo           Cr 36 000
Maintenance          Cr    996                                   
Berthing             Cr    100                                   
                                                                
Summa               kCr     56                         kCr     36
                                                                
     Income potential per jump     kCr -20                   
  Yearly yield on down payment     -10,2%
The white van of the Spinward Main?
 
The best option, at least at lower TLs, is the 199 Dt LBB5 ship with LBB2 drives:

Can potentially make a profit from freight at around kCr 20 per jump of kCr 500 p.a.

Of course, if you want to make money, use a Subbie:

Makes something like kCr 70 per jump or MCr 1.75 p.a.
That's a yield of ~13% on the investment (down payment).

While these statements and analysis ARE TRUE prima facie, in order to achieve those results they need to operate in permissive environments where the threat of piracy can be completely outsourced to local system defense networks (a reasonable proposition in star systems with type A or B starports).

As soon as you start needing to arm these ships against the threat of piracy, crew salaries go up and passenger revenues go down (although both designs that @AnotherDilbert provided have no passengers in the accounting, which seems ... ahistorical). As soon as ship to ship combat becomes a concern, model/1 computers and 1G maneuver drives basically amount to "sitting duck/wallowing scow" type combat performance ... so you're probably better off with a really good insurance policy instead.

With a crew of 1-4 people on the crew roster, if you get boarded by pirates, odds are "better than average" that you'll become a prisoner and your entire starship asset will get seized by the prize crew (and they won't be inclined to give it back!).

At which point you need to ask ... how long can you operate before "one bad day" loses everything for you while operating one of these "empty shells" that is just a cargo hold and minimum performance drive package attached to it? I mean, sure ... they might be cheap to construct, but you'll want to hold onto them long enough to recoup your investment before they get stolen from you ... right? 😅

These kinds of "no security measures needed" type starships are GREAT for operating in well settled/core regions of space, where there's plenty of system defense to go around for everybody. But as soon as you move out into the frontier where you need to be self-reliant for your own security ... these "all cargo/no protection" type designs are just piggy banks begging to be cracked open by anyone who can swing a hammer. 🏴‍☠️
 
Why does this one have a 9t fuel purifier?
Because refined fuel is EXPENSIVE to keep buying @ Cr500 per ton ... especially when you don't have to.

9 tons of cargo revenue is Cr9000.
50 tons of refined fuel is Cr25,000.
50 tons of unrefined fuel is Cr5000.

The amount of credits you save per jump is Cr20,000 if buying UNrefined starport fuel for a complete refuel (all 50 tons).
That price reduction for 1 complete refueling is worth 2x jumps with 9 tons of cargo ... making the fuel purification plant option CHEAPER in the long run than having more cargo capacity and needing to buy more expensive fuel to avoid misjumps.

Putting fuel purification plants into starships to increase their "independence in operations" is one of those NO BRAINER™ kinds of deals.
 
Agreed, that is what LBB2 is.

Then just accept it, and with it the plethora of published designs. Accept the quirks, such as no Agility-6 in LBB5 combat...
And again with me and rules mysticism.

Why would you think LBB2 ships wouldn't have agility=Gs? Components out of LBB2 do not require EPs, so the full power plant output can go to maneuver.

(A Type A Free Trader can have 2 triple laser turrets, on a "2 EP" Size A power plant, under LBB2 RAW. Small craft are different on that point, but the book neglects to mention that it's because they are HG builds.)
 
Agreed, that is what LBB2 is.

Then just accept it, and with it the plethora of published designs. Accept the quirks, such as no Agility-6 in LBB5 combat...
On agility 6 are you referring to powered weapons sucking down the power plant EP below 6 on B5 power allocation?
 
On agility 6 are you referring to powered weapons sucking down the power plant EP below 6 on B5 power allocation?
Pretty sure, yes. LBB2 power plants can't be rated above 6, so can't make EP above that needed to power a MD-6. Any other EP-using components then drop Agility below 6.
 
Small craft are different on that point, but the book neglects to mention that it's because they are HG builds.
If they are, they're "unfinished alpha test" HG builds.
Near as I can determine (via reverse engineering), they all have a bridge (because no computer) ... but none of those bridges consume more than 4 tons (when the bridge allocation ought to be 20%, minimum 4 tons, not maximum 4 tons). Even worse, you can arm them with weapons without requiring a computer to be installed (which LBB5.80 explicitly forbids).

If you try to build them (from scratch) using LBB5.80 exclusively ... they don't add up.
If you try to build them (from scratch) using LBB2.81 exclusively ... they don't add up.
If you try to "hybridize" the two design paradigms to "make them work" ... they STILL don't add up correctly (and you can see the duct tape and band-aids trying to hold them together).
LBB2 power plants can't be rated above 6, so can't make EP above that needed to power a MD-6. Any other EP-using components then drop Agility below 6.
That's akin to saying that a Hull code: 1 cannot be larger than 100 tons.
Think about it. :unsure:

If a Hull code of 1 = 100-199 tons ...

... why can't a Drive code of 6 (integer) = 6.000-6.999 (floating point) ...?



In other words, it ought to be possible to install a power plant that is "larger than the minimum needed for the maneuver drive" in order to have "excess" power capacity for other purposes while still remaining UNDER a code: 7 result when computing EP / Hull Tonnage.



The practical upshot of this is that you can (with the right power plant drive letter) achieve up to (hull code - 1) surplus EP for computer/weapons/etc. without crossing over the threshold into the next higher drive code (in which a result of "7+" is forbidden).

So you CAN build a 600 ton craft with Maneuver-T (code: 6) and Power Plant-V (code: 6, 40 EP) that allocates 36 EP for Agility=6 and has a 4 EP surplus to power computer and weapons/screens.

7d69d96998d1b1ce05bf768b0e118fd2.jpg




Or you can simply look at everything through the wrong end of the telescope ... suit yourself. :rolleyes:
 
Or you can simply look at everything through the wrong end of the telescope ... suit yourself. :rolleyes:
How to win friends and influence people, eh?

Anyhow. The fact that you can determine the formulae underpinning the tables in LBB2, and sensibly extrapolate useful things from them, doesn't change that the written rules don't work that way.

I think they should, but it's not my name on the cover so all I get to do is post about it.

If memory serves, Mongoose does kind of do that in their build system.
 
On agility 6 are you referring to powered weapons sucking down the power plant EP below 6 on B5 power allocation?
Yes, powered weapons, a combat worthy computer, or anything at all that uses power will reduce the power available to the M-drive.

Agility-6 requires the full output of a PP-6.
 
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