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MGT Only: 300-ton stretched refitted Free Trader

Yeah. The old CT rules could be rather... contradictory in places.

OK, executive decision (IMTU-style): Flattened spheres ARE streamlined. They may fly like bricks, but they fly when the thrusters are working, so that's that.

However.

I'm running to MgT HG2e for this adventure I'm writing, so this design'll have to remain 'streamlined' under those 'canon rules requirements'.

HOWEVER.

Nitpicking time: There is nothing in the MgT HG2e design rules that say that streamlined cannot include a flattened sphere.

Now, I seem to recall a flattened sphere having already been used for a freighter of some type, indeed, I think one of them featured in a CGI video a little while back. Anyone point me to the design?

Ah, found it: https://youtu.be/1iWehLi_4ug?list=UU0jiVglHgSPrwg2YWo8TtkQ

What design is this ship?
 
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And yet in Adventure:8 Broadsword, which is set on this world-

the Broadsword is able to land :confused: :CoW:
A7 repeats the JTAS description:
The ship itself is unstreamlined, although it has sufficient lack of projections to allow it to skim hydrogen from gas giants in order to refuel. It may land on vacuum worlds, but generally interacts with the surfaces of worlds through its complement of 50-ton cutters, ...

I'm too lazy to read the entire adventure, does it explicitly say that the ship can land on Garda-Vilis?
 
Nitpicking time: There is nothing in the MgT HG2e design rules that say that streamlined cannot include a flattened sphere.
Questionable.
Streamlined Hull: A ship designed to fly through atmosphere – will feature a wing or lifting body.
MgT2 Core, p142.


But it is enough to be "Partially Streamlined" to land in MgT2, like a sphere.
A streamlined ship is designed to enter a planetary atmosphere, and can function like a conventional aircraft. Pilot checks are required in high winds and other extreme weather.

Partial streamlining allows a ship to skim gas giants and enter Atmosphere codes of 3 or less, acting in the same way as streamlined ships. In other atmospheres, the ship will be ponderous and unresponsive, reliant on its thrusters to keep it aloft. All Pilot checks will be made with DM-2.
MgT2 Core, p143.
 
OK, quick question; In both cases, any ship design will be the design for the Argeii-Class 300-ton ship, specs as above, designed under the 'streamlined' option with MgT HG2e.

So: which do you all think would be better;
  1. A single-deck disc-shaped ship, similar to the "Lanthanum Petal" design above (but a little over half the size of that 800-ton ship),
  2. A multi-deck 'conventional' wedge-like design, akin to the "Empress Marava" class freighter,
  3. or
  4. A multi-deck long-nose design as roughly shown above earlier in this thread?
  5. or another format design (please specify)

Genuinely curious, hence the question :)

Thanks in advance :)
 
Hello Folks,
Totally late to this party and wading through a lot of posts means that what I'm about to say might have already been said (and that I've just not reached the end of the thread yet!)...

That having been said, have you ever considered the process involved with mortgages?

Why does one have to buy a ship with all of the bells and whistles at the start? For instance, suppose the ship is being purchased at the show room at a shipyard. You specify that you want the hull built with functioning turrets, one defensive weapon per turret? You further stipulate that the launch bay, which comes standard with the hull class, is left empty? If the ship requires an air raft bay, stipulate that the air raft bay is empty.

Does the ship have to have the best software at the time of purchase, or can it have the bare essentials, with the goal of improving the software as needed later?

Think about it. Everything you front end load on the mortgage costs DOUBLE what it would have cost to purchase it later in the long run. Why not buy "weapon dummies" to simulate offensive lasers aboard your turrets, but only start out with sand casters initially? That saves money off the mortgage AND it allows you to upgrade at NORMAL cost when you have (if you have!) sufficient money to buy it later. Such upgrades are easily enough attained and implemented right? Same with software. Buy the software and install it later.

And finally...

Who says you have to buy a spanking brand new launch or air raft to put into the now vacant bays?

In the end? A captain who doesn't treat his mortgage like yanking out one of his/her/its most treasured body part in the most painful manner possible, is someone who is likely to treat all expenses as if they were nothing and of no consequence.

In the up coming campaign I'll be running for a buddy using FG2 (Fantasy Grounds 2) for use with GURPS - he's starting out with a Rogue like captain (think modeled after Hans Solo) whose best friend from his youthful years on Lunion, is a retiring scout. With the mustering out benefit of a scout hull, he's hoping that a no strings attached hull as far as mortgages go, will permit him to engage in speculative cargo trade to where he can hopefully get up enough cash for a down payment on his dream boat, the Empress Marava Model B class ship.

That his ship has shielded compartments and has a little more "oomph" in its manuever drives means that he's going to have to bribe a few people to keep it off the blueprints and the like.

Now, what happens when a ship is designed - all of the potential design errors have been fixed, and the ship STILL have problems because the crew who installed the ventilation ducts, were hung over and someone goofed the process up to where... "We're very sorry, but the initial test flight we did of your order, resulted in us finding out that the ventilation ducts were improperly laid. All staterooms on the port side of your Empress Marava class ship, will hear an annoying rattle any time your ship uses an acceleration greater than 75% max accel. For your trouble, we can either take the ship back to the yard, and fix the issue, or we can give you a discount of 1% on the ship's cost - or we can simply give you a credit towards remedying the issue for your yearly maintenance the next time you are in port for a two week down period. What ever works best for you."

Imagine having a brand spanking new hull, with that "new hull" smell pervading the ship. And in the ship's bay lies a used, badly painted, pitted hull of a launch with graffiti written all over it that hopefully will burn off the first time the hull builds up heat from an atmospheric re-entry. Imagine the look of joy the gunner has when he walks into the ship having seen it looking like it mounts two lasers - only to discover that his work station screen shows only sand casters as being part of the operations screen. Then imagine your crew finding out that if they want all of the nice frills, they have to find some speculative cargo they can buy at low cost, and resell at higher cost. That is just to be able to afford to buy ONE laser to install in one of the three turrets for a 300 dTon hull?

Granted, I don't know what the adventure is that will be involved in being played at a convention, but try this on for size?

What would the player characters do if they thought they could salvage a functional ship mounted laser without getting caught? That might be "bait" worth dangling before them. Then, the first time the ship lands, and the administrator who is at the star port asks for papers, makes a successful roll against admin, to discover that the ship is rated as having defensive sand casters only, and it now has 1 operational laser. Where is the paperwork that documents the purchase and installation of the laser?
 
Afternoon, Hal;

All good points, but not exactly valid to the adventure plot that I'm writing towards.

The Argeii-class vessel will have been constructed as part of a subsidised ship program under the auspices of the Civilian Ready reserve Fleet of the Imperial Navy in the Deneb Sector, with all ships being supplied to a set specification; since the subsidy program is funded by the military, all ships will have two functioning turrets, each fitted with basic triple weapons fitting of a laser, missile launcher, and sandcaster; and with a fixed rack of missiles on the third hardpoint. The reason for the standard fitting of weapons is to allow for the possibility of call-up to support the regular fleet in actions at places that are likely to be less than friendly.

While the software load will be basic to begin with, this ship (the CJS (Commercial Jump Ship) "Morningstar") will have had expert software packages installed by it's owner/operator (captain) over the first 23 years of it's 40 year Subsidy program, making for an extensive suite of software.

The Air/Raft will come as standard in the package (it's a fairly a basic model, however).

Hope that answers your points :)
 
<Snipped explanation>

Hope that answers your points :)

That it does. ;)

Point is - when you GM a lot of the campaigns that you run for your players, you reach a point where you see some things that people are missing.

I should probably set up a "piracy: a primer" thread, where people discuss how to steal your nice new Argeii class ship and turn it into a pirate/corsair operated ship...

;)
 
That it does. ;)

Point is - when you GM a lot of the campaigns that you run for your players, you reach a point where you see some things that people are missing.

I should probably set up a "piracy: a primer" thread, where people discuss how to steal your nice new Argeii class ship and turn it into a pirate/corsair operated ship...

;)

PMSL :rofl:

And what, pray tell, make you think that some Machiavellian S.O.B. in the Imperial Navy hasn't already thought of this, and lined the hull with breaching charges that have to be reset annually (or even more frequently), lest they go "pop" ;) Oops... did I type that out loud...? :devil:
 
PMSL :rofl:

And what, pray tell, make you think that some Machiavellian S.O.B. in the Imperial Navy hasn't already thought of this, and lined the hull with breaching charges that have to be reset annually (or even more frequently), lest they go "pop" ;) Oops... did I type that out loud...? :devil:

In the news today, after yesterday's explosion of a Freighter at the local down port, police have tentatively identified from trace chemical analysis, that the explosives used were SmiTex-B, used in conventional explosives by the military. Investigators are looking into this to determine if it were a terrorist attack, or if it was an act of sabotage. Live from TAS-News, this is Haritie Geniavaak - reporting.

Later on...

This is a live from TAS-News bulletin. Just in, our reporter Haritie was escorted into Naval custody when it was determined that she had violated the Imperial Secrets act. We wish to retract a statement to the effect that the explosive chemical residue was identified as SmiTex-B, as that report was in error. We have reliable sources that the Office of Naval Intelligence has confirmed that this was a false identification intended to lessen confidence in Imperial Armed Services and Ms Geniavaak's stay with ONI security will continue until she identifies the individual who fed her false information. We are unable to...

<static as the communications channel goes off line to be replaced by a commercial selling adult diapers for those who fail to heed warnings of atmospheric spore taint resulting in gastronomic distress>
 
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