Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by tbeard1999:
Regarding your combat system, the problem is that I have a specific goal in this exercise -- to *fix* the problems in CT, and to avoid wholesale replacement of entire systems. Your combat system (and my Striker derived one) would violate that goal.
How does my system violate that goal?
I add one circumstantial DM (Speed).
And, I simply move (not change the DMs) a DM that originally modifies the attack roll to modifying the damage roll.
That's pretty clean, if you ask me. I'm not changing dice, the to hit number of 8+, skills, or even the DMs. All that's original.
I'm just re-arranging stuff. You still pluck the DMs out of your official Traveller Book.
So, how does that violate your "fix"? </font>[/QUOTE]By fundamentally changing how armor works in Classic Traveller. It now absorbs damage (using two ratings, one from Striker and one from the CT armor modifier chart). And in the latter case, does a weapon do extra damage if the chart lists a positive modifier?
You also added a hit location roll if I recall correctly. In my opinion, the result of these changes is a "new system". Perhaps a better system, but it is "new".
Or at least it constitutes pretty serious surgery on the CT combat system. But most fatally, it will feel substantially different than CT. (And I'm not at all sure that you've really solved the "easy to get automatic hits" problem, although you do mitigate it by having the "to hit" roll only act as a "to hit" roll).
Understand that I'm not criticizing your system. I just think that it deviates "too much"* from CT to meet my goals here. As does my own Striker derived system -- which I am otherwise quite happy with.
The system I've proposed in the "Fixing CT Combat Yet Keeping It Intact" is a mechanical near-twin to the CT system. The modifiers change, but the mechanics don't. And that's the difference. You kept the modifiers (though you did import new data from Striker) and changed the mechanics. My system should feel like CT combat. Yours will feel different.
And many of the "changes" are really not changes; they just present the same CT data in a (hopefully) better way. For instance, the elimination of Jack and Reflect from the gun chart and providing that lasers treat reflect as no armor -8.
*An admittedly subjective standard...