I do, because it matters in how the rules should be interpreted. Or, as you might put it, it affects how one makes house rules.
To expand on that a little bit:
If the XBoat was grandfathered in reluctantly as a LBB2 design because it was integral to the setting, maybe there's nothing to be deduced from that.
If it was grandfathered in as a LBB2 design that uses the XBoat Tender as a drop tank, then tenders/tankers as drop tanks might be used in other circumstances.
If it was not grandfathered in but instead recreated in HG'80, it suggests that J4 is TL-13 and implies that the LBB2 drive ratings are capped by TL
and drive size. (The Jump-3 Type T Patrol Cruiser is TL-10 in LBB2 -- was the
Gazelle intended to supercede it?*)
If it was grandfathered in as an LBB2 design to support the idea that the first ship you get when you achieve the TL to build it in LBB2 is an XBoat analog (J3 at TL-9, 4 at 10**, 5 at 11 in 200Td, 6 at 12 in 400Td), then those LBB2 "_Boats" at those TLs should be legal
somehow (or are at least an acceptable house-rule). And then you can take whatever rule interpretation you used to make it work under LBB2'81 and apply it elsewhere.
Conversely, the '81 rules eliminate
useful (that is, with room for cargo, weapons, or carried fighters) Jump-5 ships before TL-12 and Jump-6 ones before TL-14. This was probably the intended effect (but I'm speculating about this).
A reasonable split (that they didn't do) might have been to have PN=MD but no less than Pn 1. But then you start getting questions about powering lasers and computers, which leads to leaning on HG and then things get complicated.
That's why intent matters.
*... by serving as an object lesson: "Build a Patrol Cruiser under HG rules, and you can have
this instead. We're not saying
not to use LBB2 any more, just pointing out that LBB2 ships suck by comparison to HG ones."
**The TL-9 and -10 XBoats are identical except that at TL-9 the best computer available is a Model/3, so the TL-9 XBoat can't do Jump-4.