Are you detailing all systems IYTU in this detail?
If I live long enough, yes. (My goal is to get these 16 subsectors finally vetted and into book form, then I can publish the whole sector. Then, just seven more sectors........)
What are you using to generate all the details?
The
expanded approach to detailed system generation in
LBB6 Scouts.
Do you hold the details in a database of some kind so that you can customize some systems by hand?
The generation and customization is done in an Excel spreadsheet. I built one that will 1) generate an entire subsector including a map and 2) generate sector data tables (though not how it's laid out in this sample, unfortunately) and maps if you put a whole sectors worth of worksheets in.
And, yes, one subsector - in generation mode, with all the formulas and cross-references still in it - file is ~50MB. And, no, older versions of Windows and Excel really don't like that. Once you reduce a middling-to-dense subsector down to just the data in the raw rolls (not the initial formulas for random numbers and such, but still leaving in the formulas for figuring out what those raw rolls mean) and eliminating all the empty rows, it gets down to about 14MB. When I add the subsector worksheets into one file (with one set of sector tables and maps and such) I can get a quadrant in before it hits ~50MB again. If I turn *all* the subsector worksheets into
data only, with no formulas whatsoever, I can get the whole sector into that size.
Having said that...
What access to players have to the info?
If you mean the raw data, none. No way I'm vomiting that data mess onto someone else. If you mean the info in the book, yes - except for some worlds/polities that will be referee-only. And, that's solely because they're unknowns to the player until adventure takes them there.