Either the craft need a new braking and turning system, or they need much higher thrust ratings, yet lower speeds.
If you have a logical rationale that allows a grav vehicle to obtain extra thrust for deceleration and turning, but not for acceleration, I really would be pleased to hear it and banish that pesky puck principle of physics.
Keep in mind, aside from the thrust agency being above rather than below the majority of mass, a helicopter is thrust driven. Quite literally, it's the closest comparison available in terms of movement capabilities.
Now, most helos operate with 1.5-2.5G's.. much the same regime as most published MT grav vehicle designs.
The most nimble have stubby but functional wings and tail fins... plus the tail rotor is useful in repointing as well (in addition to its use in countering Rotor Torque).
THe addition of these types of features to a grav vehicle (stubby wings and a basically flat design, plus fins and sideways thrusters on the ends of the craft), and you get something that bites enough air to reduce its turn radius below that of thrust alone.
Even the trepida and astrin, with large flat underbodies, can cut into the air somewhat by banking while turned off-vector. It's not much, but it will more than at least quadruple their cross-sectional area (and probably increase drag by about the same, maybe a little more.) (from about 20m
2 & SL to about 105m
2 and essentially not... which puts the mass/surface ratio from 7T/m
2 to 1.3T/m
2. Which cuts coasting distance by quite a bit, but I don't remember the formulae... which involve airmass disturbance, amount of deflection, rate of deflection over form, speed regime, and several other ugly variables.)
Stopping distances are akin to those of helicopters and harriers, and for the same reasons... But unlike helos, where the lift mechanism is external to the body (and is circular), the gravitic lift is generally presumed below the main cabin, but inside the armor.
(Note that Renegade Legion: Centurion has the gravitics external but also providing a limited shielding effect... so RL gravitics are subject to direct underside attack, but have inherent side-on resistance to kinetic weapons. Therefore they have a much better reason to stay low. Plus RL:C gravitics are most effective at NOE level. Elements that are not present in Traveller. BTW, most of the FASA guys had exposure to Traveller...)
Also note that TNE grav vehicles are entirely different; they use mass reduction instead of gravitic thrust. When you drop the weight of the tank to 2% (140 tons would be 3.2 tons of thrust up required), and generate that thrust by other means, usually HEPlaR. (Which has it's own .9c+ exhaust issues... essentially it's a firing high-energy alpha and beta radiation....)