As far as I ever thought about it, what noble player characters are depends on what the player wants their noble character to be, and the rules can't bind that.
I like the specific land grants given during career resolution. It serves "as a spur to the imagination", to the player, but also to the referee. It also shapes the way we think about nobles, in an economic sense and a governing sense. So it enhances the strange sort of Space Feudalism we've got here in Traveller.
It places a monetary-plus-power value on SOC, without requiring that the character take up the mantle of planetary governor and forcing him into a life of planetary intrigue.
I like the specific land grants given during career resolution. It serves "as a spur to the imagination", to the player, but also to the referee. It also shapes the way we think about nobles, in an economic sense and a governing sense. So it enhances the strange sort of Space Feudalism we've got here in Traveller.
It places a monetary-plus-power value on SOC, without requiring that the character take up the mantle of planetary governor and forcing him into a life of planetary intrigue.