On the other hand, some conventions of war clearly applies. There's one canonical character who is captured by the Xhodani early in the 5FW and is exchanged in time to fight in the Siege of Rhylanor.
Such conventions need not be the result of a formal agreement. European nations employed such conventions for many centuries, and I believe they were employed in the American Civil War (Though my source for the latter is fictional novels).
Perhaps the difference is that tactical, low-yield, nukes are accepted?
Well, the existence of such conventions is something I've always assumed, but never read about in Traveller (aside some threads here). In any case, there seem to be some rules (written or not) agreed among 3I and the Zho's, but not so sure they forbide limtied nuclear attacks.
About the limits, I guess they will be more target based than power based, so to say, and a very high yeld bomb on a moon used only as naval base would be more aceptable that small yeld bombs broped over purely civilian targets, just to give you an example.
Interesting. I went and did an internet search and stumbled on a Mongoose debate on the subject. One of the participants noted that in the TNE adventure, Guilded Lily, a starport uses a nuclear damper to prevent a ship's power plant from operating. I don't have that adventure, so cannot speak to the accuracy of the claim, but if MT and TNE disagree, maybe it's not something that can be easily ported into CT.
As I have always understood the dampers, they may stabilize (or destablilize) the atomic nuclei, and that would avoid nuclear decay, and so fission, but I'm not sure it would have any efect on fusion, as it des not depend on the stability of the nuclei (IIRC physics clases, many years ago).
Also, while SOM mentions laser-detonated nukes, I can't find any mention of them elsewhere in MT. There's nothing on them in the combat rules. Where do we get the information that they're available at TL13?
That's a good question... Frankly, I said it from my memory, being almost sure to have read it somewhere, but I cannot find now the reference. I might be worng (forgive me if so) or there can be other references to it that I cannot find now (or I might have assumed it from the +1 to UPP rate TL 13 gives to missile turrets).
I certainly would have expected the starport at least to have a TL15 damper.
And I'll agree for the Naval base part, and maybe other parts, but not for the whole starport (and less so for all Jewell starports, as I guess there are more than one). In any case, as I have not read the referenced text, I cannot be sure.
So now in a 50kg missile not only do we have fusion material, we have a laser and enough energy stored in magic batteries to initiate fusion. With a guidance package and a maneuver drive and fuel good for an hour at 6g.
I see the laser trigger (that would only need a flash) easier to fit on it than the grav planets that would be needed for the other options you talked about, or even more than the dampers, as, aside from what I said above about dampers and fusion (where I may well be wrong), IIRC their potence depends on the distance among the various damper emiters, and in the missile there will be little distance for them to work...
And another thought, why are these magic warheads not used in ground combat?
Who says they are not?
In dirstide combat, nukes are assumed to be less used due to colateral damages, but once fusion nukes are used, AFAIK, nothing is told about their triggers, and they may bell be laser trigered too...
Last edited: