Back when I was playing around with CT, I ended up trying a system where I'd identify the main STAT that I was interested in and kept rolling 2D6 until I got a roll that I liked. After that I'd roll the rest of the STAT's normally.
That way, if I wanted something like a Noble, I'd start by rolling for SOC and would keep re-rolling until I got A or better. If instead I was hoping for someone with good advanced skills, I'd start by rolling EDU, and keep re-rolling until I got 8 or better, etc.
This way I could at least try and direct a little bit on trying to develop a character along certain lines.
Eventually I also ended up deciding if I wasn't happy with a specific character or set of STATs I ended up allowing myself to set him aside for use as an NPC or something, and then I start re-rolling a new character all over.
One other thing I played around with a little, was that even if a character dies in creation, I'd set him/her aside as well for use as an NPC that might be encountered during play (hopefully before his/her death) and eventually I decided that if anyone wanted to play a such a character as a PC, then they could by picking a point in his/her life before the fatal event and taking over from there.
As such, I kind of figured the character as rolled was how that persons life may have normally played out had not fate (or actually the player) intervened and sent the character's life off in different direction.
PF