Hi
One thing I'm playing around with trying to do right now is to separate STATs from representing anything quantitative and instead trying to treat them more qualitatively. That way someone who only has a STR of 2 isn't really capable of only carrying 1/3rd as much as someone with a STR of 6 (or 1/4 of someone with a STR of 8, etc) but rather they are just at the far end of what might be typical for most characters, whereas someone with a STR of 7 is pretty much right at average, etc.
As suc, even if someone had a UPP of 222222 it wouldn't necessarily mean that he/she is barely able to lift anything, handle anything, or get winded almost immediately, nor the he/she is very uneducated, intelligent or a social pariah, but rather that they are at the lower end of the type of people that you might likely meet in normal daily encounters, etc.
As part of this though I think it will probably require a revision to how damage is handled though.
One thing I'm playing around with trying to do right now is to separate STATs from representing anything quantitative and instead trying to treat them more qualitatively. That way someone who only has a STR of 2 isn't really capable of only carrying 1/3rd as much as someone with a STR of 6 (or 1/4 of someone with a STR of 8, etc) but rather they are just at the far end of what might be typical for most characters, whereas someone with a STR of 7 is pretty much right at average, etc.
As suc, even if someone had a UPP of 222222 it wouldn't necessarily mean that he/she is barely able to lift anything, handle anything, or get winded almost immediately, nor the he/she is very uneducated, intelligent or a social pariah, but rather that they are at the lower end of the type of people that you might likely meet in normal daily encounters, etc.
As part of this though I think it will probably require a revision to how damage is handled though.