Originally posted by kaladorn:
I would like to point something out: There just might be a market for a product that is differentiated. As I said, the shelves (not just mine, but the ones at the store) are filled with games with nice art,
I didn't say nice art. I said blow people out of their socks and back through any walls behind them fantastic beyond belief stunning art.
I didn't say that was what was going to happen, either. Just that it would be
one component in an overall path to a major success.
Oh, and if
your shelves are filled with such books . . . well then, it appears to work.
Originally posted by kaladorn:
[...] very expensive hardcover books, and frankly I'm not sure that something with a spartan design ethic wouldn't be successful.
I'd be happy to hear of any examples of
major gaming successes in the last five years that fit that description.
Some hardbacks are far too expensive. Some aren't.
Originally posted by kaladorn:
I'll bet that a lot of companies have put a lot of money into hardcover with fancy art which they will never recoup.
The cover art is but
one component, and I never said anything about it standing alone. Of course great cover art will fail if the rest of the requirements aren't fulfilled to their best potential.
Originally posted by kaladorn:
Being a 'big success' is damn hard in today's market [...]
I think perhaps Marc's focus might be on 'showing a profit' [...] and 'keeping going [...]' rather than risking it all on one turn of pitch and toss on 'the big score'.
Given previous activities to this point, I tentatively agree (however I am not sure because I don't really know).
I wasn't beating a dead horse of "what Marc is doing or going to do". I was beating a dead horse of "what can be done to succeed".
I'd agree that the marketplace
is filled with failures, over saturation, and niche players. That is why an astounding entry is necessary, it must
grab non-Traveller, alienated-Traveller, and frightened-off-Traveller gamers by the scruffs of their necks and shout "I'm here! Buy me!" Otherwise, it will simply be passed over
as one of those new entry failures by most gamers (while the hardcore Traveller fanndom continues on with their standard low-volume of total purchases).
Originally posted by kaladorn:
I think a hardcover for the main rulebook like the T20 rulebook would be nice. But I find the art is a significant detractor.
You found T20's artwork distracting? Interesting. When I was first paging through my new copy of T20 a couple of years back, a gaming buddy of mine (Art Teacher in a Junior High School) zeroed in on the photo of the Jump Marines carrying gauss rifles through the air amongst the skyscrapers of a city. He nearly grabbed the book out of my hands to look at the rest of the artwork. He's even interested in playing.
Great artwork is a must. And yes, it does not stand alone.
Originally posted by kaladorn:
About the only 'fancy' hardcover that has really impressed me was the Eberron sourcebook for AD&D.
I quite like White Wolf's Exalted line of products for their spectacular cover art. In particular, Exalted: The Abyssals had fantastic cover artwork (and good to great interior artwork). The writing and game inside were great, too, but I'd have bought it just for the cover, anyway. It stands as one of my top three cover arts for a game book.
To be fair, I did not appreciate the oddly colored pages and text; that was quite bad in numerous places.
Originally posted by kaladorn:
For equipment, I prefer the Caswellian line-art (technical pen?) style drawings like the various equipment sheets from MT.
It depends on which equipment you're talking about. I found 101 Vehicles and especially 101 Robots to be filled with less than ideal line-drawings. In fact, I don't have anything good to say about 101 Robots as far as line-art goes.
Grand Survey and WBH had a picture of a Scout Speeder, Air/Raft, and G-Carrier. I found these to be most excellent, of great quality for their time (even by modern standards, they're not bad at all).
Originally posted by kaladorn:
But for a cover, I think the Imperial Sunburst and an otherwise spartan look is probably as likely to offer you differentiation and an eye-catching (relative to all the glossy overdone cover art) product as anything.
My cover artwork vision is of a re-done Iridium Throne Room. Hundreds of meters long, neo-gothic cathedral artwork style, filled with a sea of nobles and alien diplomatic contingents from all across Charted Space, each carrying a banner for their nation. The Emperor (whichever one), is receiving a diplomatic communique from the K'Kree Ambassador (the one who is willing to go in amongst the carnivores, not the real one sequestered back in the embassy).
Originally posted by kaladorn:
I wouldn't mind seeing an aggressive release schedule for follow on product, but not to the point of getting MT levels of errata. That's just not a good idea to force things that hard.
Oh, I most definitely agree. Errata is bad. But controlling errata is handled by a combination of editing, proofreading, and widespread playtesting.