I like what Mongoose is doing.
Customer relations seem very good.
Product support seems very good.
Quality appears to be good too.
I like that they are not focused only on the OTU, but will support other settings too.
It doesn't matter if they are not hardcore fans... they are bringing in something that's needed far more badly; *new* fans. That's something that benefits everyone. And the new fans won't ever see the grognard stuff if they are avoided or driven off.
Boy, I get busy for a couple of weeks and all heck breaks loose.
It's important to accurately restate what the critics are saying IMHO. And in this thread, they seem to be saying that (once again) Mongoose has made numerous spurious changes to Traveller canon.
As I've noted in the past, Traveller aliens are mind-bogglingly lame IMHO, so I don't have a Vargr in this fight.
But *if* the critics are correct, then it seems to me that the most appropriate response from Mongoose supporters is to explain *why* such changes were made. And here's a hint -- you do not succeed if your explanation boils down to "to update the game" or some similarly vapid rationalization. Unless you can tell us
why or
how this change "updates" the game, then its just empty babble.*
I can see two main reasons for changing established canon -- intentional or accidental.
An intentional change tries to remedy some defect. It may or may not succeed -- and the presence of the defect is typically open to debate. But at least, it shows that the designer was thinking about the material. This type of change would also include resolving contradictory elements of cannon. The contradiction is the "defect" and the new rule is the change.
An accidental change can be the result of bad luck (a missed editing issue, dropped text, etc.), or it can be the result of ignorance of the source material. IMHO, the former comes with the turf, so to speak, so I don't get too worked up about it (unless it's REALLY bad).
But an unfamiliarity with the subject is inexcusable IMHO. There's plenty of source material on the Aslan. And it isn't rocket science. Anyone who writes about a core Traveller alien race has an affirmative obligation IMHO to
learn about the topic first.
I'd add that Traveller players tend to be perceptive enough to see through an after-the-fact rationalization. So it's probably best to admit mistakes, rather than try to rationalize them after the fact. Mongoose, has generally been quite good about this in my experience.
*And by the way, it is hypocritical to (in essence) lecture someone about politeness, then insinuate that they are motivated by irrational hatred of Mongoose or simply unable to "change with the times". I'd also note that in no other business is a customer expected to fix the problems in a product or refrain from criticizing it. If my truck is badly designed, my unwillingness/inability to redesign it is
irrelevant to my criticism of the design flaws.
And FWIW, in my experience, designing a
good game is hard work. And it's a different competency than identifying flaws. In the fanbase for my own
A Fistful of TOWs rules, one of our best flaw-spotters is relatively useless when it comes to fixing those flaws. But then, as the designer, it's
my job to fix problems.
So demanding that a critic
fix flaws he's identified in no way rebuts his criticisms.