From rules/metagaming POV:
Here, Mike’s question is the key
Which edition and which setting? At what TL?
I’ll try to give my POV from the CT/MT and MgT1E rules (the ones I know), and mostly about the Big ships (Battle fleets), ignoring the small/patrol ships
CT/MT
The main point here is TL, and, IMHO, the “big threshold” is TL 12. Not only (as IW comments say) because of increased jump or the appearance of mesons, but also because ships may finally reach size above 75000 dton (up to 199999 dtons), so making the BT/BR concept practical. This allows for better spinal mounts, increasing their numbers, while not reducing the missile batteries (the main eroding weapons) in a significant number. See that there’s a big difference among CT and MT in the agility expected for those large ships, and so for their suvivalty…
Before TL12, the size limit would make the main ships be Cruiser size and Carriers, with the fighters being important, while, at TL 12+ the BT/BR combos would begin to appear, dominating more the battlefield as TL raises. Cruisers/Dreadnoughts will still be built, as they may better disperse, be it for diplomatic missions or for frontier patrol, keeping the BT/BR BatDrons, with their concentrated power, as reserves (IN doctrine, according several sources).
As for Planetary Defense Fleets, I’ll keep with the taxonomy I already suggested years ago, based on main weaponry (akin cruisers in World Wars):
- Light SDBs: armed only with turrets. Mostly anti pirate and customs patrols. Includes fighters in most cases.
- Heavy SDBs: armed with bays. Able to fight large ships if in masse
- Monitors: armed with spinals, and able to fight large ships at equal terms. Mainly BRs In planetary defense roles.
As an aside, the fact PB defense batteries are managed as battery vs battery, instead than as a protective layer, makes them less effective
MgT1E.
Here rules change quite a lot, mostly due to:
- Computer rules change
- Barrage rules (and point defense) making energy bays quite more powerful than missiles or spinals
- Loss of importance of Agility
- Changes in fuel needs
Computer rules change reduce the critical importance of TL, though maintain some size limits at lower TLs
Here, the BT/BR concept is less important. Though it still keeps better armoured ships in combat, the effect, as spinals lose importance, are less felt. Also, BRs may be smaller, as fuel needs are smaller, and most combat ships will be armed with many energy bays (or even turrets), as they are quite effective, Missiles, while they may be quite effective with a lucky shoot, are useless more often than not against a well armoured ship with PB defense.
Another key change of the barrage rules is that fighters kept being effective, even at high TLs, so making the Carriers again an important factor.
See
this old post as why I consider missiles and spinals to have lost most of their power, and
this old thread about the effects of rules changes from CT/MT to MgT1E could have had from a narrative POV.