Have you tried?it is very difficult to keep tenders alive, hence riders are a much less tasty concept.
I don't mean to pick on you, just using it as a sticking point.
Who has played any of these other systems to see what dynamics occur? Mechanics (including economic and political) beget doctrine. Most of the games lack the economic and political aspects (not entirely, but mostly).
So, until its been gamed out, we don't know anything.
I mean, I have my opinions like everyone else. But has someone brought in a fleet of note into a system and tried to defend that system to see what works well, and what doesn't, on either or both sides?
What if the tenders are far back. Days away? Are the defenders really going to head out to get them while the main assault force is crunching on the Targets of note? Does a picket or escort mitigate that? Send in 80% of the force, leave 20% back?
The arriving fleet already has potential fueling issues to get back out (doesn't seem like arriving tanks dry is necessarily unheard of).
And, as someone mentioned (dunno, here or else where), "bring in 3x the defending force". Nobody PLANS on going into an operation to battle to attrition. But who knows. There's always the possibility of strategic surprise, even if there's much less chance of tactical surprise.
And none of this of course addresses the real cold reality of long term action on how, win or lose, it's devastating impact on fleet health in general. Losses take a LONG TIME to get rebuilt and replenished (evidenced by the ferocity of the opening days of the Rebellion before they fell into an exhausted stalemate). How many Battle Riders and Cruisers does the Imperium have in the process of being built? Heck, how many older models does it have stashed in a graveyard somewhere? And are they even worth reviving? Dare they dig up a bunch of TL-12 ships to take on a TL-14/15 threat?
Given how costly it is, is there any value in designing a fleet around that cold truth in order to better sustain operations during times of heavy engagements?
Don't know until we game it out and see what works and what doesn't.