No slouches in this room
By the way enjoying the conversation a lot...Good arguments all around, and making me think before replying., its really helping me work out a few things I am working on in my head.
A battery of Beam lasers, missiles, or installing new turrets is an expensive option.The expense and down time of installing new weapons, armor, sensors, hiring gunners, and purchasing ammunition, may make up gunning/armoring a ship an impossibility.
Since from practical experience boats, and ships, often run without a full crew, and even basic purchases slam into budget issues I have to assume that the same factors affect how prepared a vessel is prepared for attack.
and out of the book Commercial ship is suicidal to fight an out of the Book Corsair. even a fat trader which has a few guns out of the book cant be sure of getting away without loss of life,heavy damage, and down time getting the damage repaired.....you don't have to be able to blow a merchant out of space to get it to surrender..... just make the cost of fighting higher than the costs of giving up the cargo.
By the way enjoying the conversation a lot...Good arguments all around, and making me think before replying., its really helping me work out a few things I am working on in my head.
I have the latest version of both Core and High Guard rules in front of me at the moment. I do not see any rules that specifically state armor can not be retro fitted onto an existing hull.I'm not sure armor can be added latter. Upguning it is a must for a Corsair.
unfortunately that's not always the case if real world is any example. Modern vessels routinely enter pirate infested regions with only minimal protection. and no on board security to repel pirates.You're assuming that defenseless ships would be going to worlds without system defenses. I'm assuming that defenseless ships will keep to systems with defenses or upgrade their own defenses. I'm also assuming that only a fool would use a ship that couldn't be fitted with all the turrets possible for going into harm's way.
Hans
A battery of Beam lasers, missiles, or installing new turrets is an expensive option.The expense and down time of installing new weapons, armor, sensors, hiring gunners, and purchasing ammunition, may make up gunning/armoring a ship an impossibility.
Since from practical experience boats, and ships, often run without a full crew, and even basic purchases slam into budget issues I have to assume that the same factors affect how prepared a vessel is prepared for attack.
Very true ut unless there is reason to suspect an serious threat of being boarded in a short time frame. Having a Dozen guys setting around the galley eathing, BSing, and doing damn little esle, is an expensive option. Have you seen how much a marine eats...Sure they can. It has 10 staterooms, so with double occupation for all the crew it could cary up to 12 "marines" (see that the crew listed in page 129 includes no gunners, I included 3 for the 3 turrets, sso raising the crew to 8). As I asume at least the Pilot and one other officer will have individual staterooms, let's asume 10 boarders.
Very true in my Traveller playing career my groups have taken more than one corsair this way. this is my preferred way to deal with pirates in general. Its how two of my groups went from, no ship to a spiffy Nearly Free Corsair....of course the ship captain was getting aid to play bait, and the Mercs were getting paid to ride around with someone else paying for their three month vacation before the pirate finally attacked..Nonetheless, that will make it quite vulnerable to Q-ships, even in only being merchants with marines inside...
That's really is a personal call, I have always tended to look at corsairs and go..I don't see that many commercial ship would risk a firefight with pirates over simply giving up the cargo. The cargo itself is worth less than the ship, and it's crew...unless the pirates on you scope have a habit of killing crews and jacking ships it's just safer and cheaper to give up the cargo.All in all, it holds not enough firepower (aain IMHO) to really cow a merchant to submission without fight (that would be its intended mission).
and out of the book Commercial ship is suicidal to fight an out of the Book Corsair. even a fat trader which has a few guns out of the book cant be sure of getting away without loss of life,heavy damage, and down time getting the damage repaired.....you don't have to be able to blow a merchant out of space to get it to surrender..... just make the cost of fighting higher than the costs of giving up the cargo.