mike wightman
SOC-14 10K
Where does it say MT has hits per ton? The combat system in the ref's book is High Guard converted to the task system. If you use the personal combat/vehicle combat resolution option then the weapons have a pen and damage.
And you get T5, which is vastly more complex than LBB5 (although it's mostly the fault of the Stage system).But, see, this system is no more "complex", not really.
Large pointless tables, hell no!Sure, Don't you?![]()
Then what's the point of the table?After my flippant answer, one could use "Percentage based" drives to generate Standard drive if one knew what the standards were.
Agreed, but the cost of armour fill in some of the gaps for warships.If you're talking about "breakpoints" between integers, there's a remarkably simple way around that problem (although it partially brings back the table).
Agreed.Which means that under the rules, powering-down in jump is not possible (in order to prevent exploits).
Or fuel consumption is not correlated with power production, as LBB5'79 says.This suggests that full powerplant output (weirdly, even if the powerplant output is significantly higher than the Jn) is required to sustain Jump after initiation. (Or, perhaps, that powerplants in general can't be operated for long at anything other than full power or idle -- transitions between those conditions have to be done promptly, and yet take 20 minutes per Pn up or down.)
THIS FACTOR is what is so absolutely murderous to low end/low tech starships in terms of economic efficiencies. At MCr3 per ton, power plants are EXPENSIVE, and needing "extra multiples" of power plant tonnage at lower tech levels (the x3, x2, x1 multiplier) just becomes a double whammy in extra up front cost AND reduced revenue tonnage fraction (3 tons and MCr9 per EP @ TL=9-12 instead of 2 tons and MCr6 per EP @ TL=13-14). That double whammy factor quickly adds up ... especially on starships with "lots of drive" in them (factors: 3-6) that can quickly make them uneconomical.For civilian ships the PP is the basic TL efficiency.
Drive | drive percentage for TL | drive percentage for TL | drive percentage for TL | drive percentage for TL |
maneuver | TL 7 3+3M | TL 8 2+2M | TL9+ 1+1M | |
jump | TL9-10 (5J)+(J-5) | TL11-12 (4J)+(J-4) | TL 13-14 (3J)+(J-2) | TL15 (2J)+(J-1) |
Let's compute that out, shall we?
Drive drive percentage for TL drive percentage for TL drive percentage for TL drive percentage for TL maneuver TL 7 3+3M TL 8 2+2M TL9+ 1+1M jump TL9-10 (5J)+(J-5) TL11-12 (4J)+(J-4) TL 13-14 (3J)+(J-2) TL15 (2J)+(J-1)
You mean (6J-5)%?TL9-10 (5J)+(J-5)
So tonnage can vary by TL, but not cost? Why?Like I said earlier if you are using HG as your base then the cost of the power plant should be tied to EP output (or pp number) rather than displacement tonnage.
And it's the only "basic TL efficiency" modifier for drives in LBB5. It works for its purpose as a simplifying game mechanic -- consolidating all of the drive-related TL benefits into the drive that has the greatest impact on LBB combat.THIS FACTOR is what is so absolutely murderous to low end/low tech starships in terms of economic efficiencies. At MCr3 per ton, power plants are EXPENSIVE, and needing "extra multiples" of power plant tonnage at lower tech levels (the x3, x2, x1 multiplier) just becomes a double whammy in extra up front cost AND reduced revenue tonnage fraction (3 tons and MCr9 per EP @ TL=9-12 instead of 2 tons and MCr6 per EP @ TL=13-14). That double whammy factor quickly adds up ... especially on starships with "lots of drive" in them (factors: 3-6) that can quickly make them uneconomical.
So yes, power plant as the "basic TL efficiency" is a HUGE factor in the design of starships that aren't TL=15. The combined tonnage cost and MCr cost increase because of the higher power plant multiple can easily "make or break" an otherwise useful starship design. The same performance parameters done at lower tech levels often times wind up yielding "that doesn't fit anymore" compromises that make the entire concept non-viable.
Not the OP here, but what's being paid for is the capability, not the machinery.So tonnage can vary by TL, but not cost? Why?
Drive | drive percentage for TL | drive percentage for TL | drive percentage for TL | drive percentage for TL |
maneuver | TL 7 3+3M | TL 8 2+2M | TL 9+ 1+1M | |
jump | TL 9-10 (5J)+(J-4) | TL 11-12 (4J)+(J-3) | TL 13-14 (3J)+(J-2) | TL15 (2J)+(J-1) |
But why? The capability is what we want/need, but the machinery is what we have to have and pay for.Not the OP here, but what's being paid for is the capability, not the machinery.
FL-A1266E2-400000-00000-0 MCr 860 1 000 Dton
bearing Crew=15
batteries TL=11
Cargo=122 Fuel=263 EP=63 Agility=6
Dual Occupancy 123 1 076
USP # Dton Cost
Hull, Streamlined Custom A 1 000
Configuration Needle/Wedge 1 120
Scoops Streamlined 1
Armour 4 4 150 105
Jump Drive 2 1 30 120
Manoeuvre D 6 1 170 85
Power Plant 6 1 189 567
Fuel, #J, #weeks J-2, 4 weeks 2 263
Purifier 1 9 0
Bridge 1 20 5
Computer m/5fib E 1 10 68
Staterooms 3 12 2
Staterooms, Half 12 24 3
Cargo 123
Nominal Cost MCr 1 075,54 Sum: 123 1 076
Class Cost MCr 225,86 Valid ≥0 ≥0
Ship Cost MCr 860,43
FL-A1226E2-400000-00000-0 MCr 948 1 000 Dton
bearing Crew=13
batteries TL=11
Cargo=186 Fuel=263 EP=63 Agility=2
Dual Occupancy 187 1 185
USP # Dton Cost
Hull, Streamlined Custom A 1 000
Configuration Needle/Wedge 1 120
Scoops Streamlined 1
Armour 4 4 150 105
Jump Drive 2 1 70 280
Manoeuvre D 6 1 70 35
Power Plant 6 1 189 567
Fuel, #J, #weeks J-2, 4 weeks 2 263
Purifier 1 9 0
Bridge 1 20 5
Computer m/5fib E 1 10 68
Staterooms 3 12 2
Staterooms, Half 10 20 3
Cargo 187
Nominal Cost MCr 1 185,04 Sum: 187 1 185
Class Cost MCr 248,86 Valid ≥0 ≥0
Ship Cost MCr 948,03
A 4Td TL-8 powerplant produces 1 EP. So does a 1Td TL-15 powerplant.But why? The capability is what we want/need, but the machinery is what we have to have and pay for.
I thought the Striker/TCS price/currency rules could help with that making the lower performance stuff cheaper, but the tech trees would have to support that valuation.No one in the Imperium would buy anything other than a TL15 power plant, the cost to ship it is less than the saving. You can even employ some TL15 engineers to look after it at vastly inflated wages.