The distinction between LST and LCT is one of two factors: In modern naval language, a ship is a Naval Surface Vessel over 100 feet in length, other than one owned by the Army. At least one LST becamme an LST upon transfer to the army. Many navy LCT's are in the 80-90' range.
Both are RO-RO, and capable of deployment to shore. Both have been used in amphib ops during and post WW2. Both operate around the "Well Deck", which ends in the ramp(s).
A Traveller Space LCT should be able to handle a standard 4 vehicle platoon plus one of the HQ support craft. For trepidas, at 14 Td each, that's 56 Td of landed crafft, plus a 10-14 Td astrin. so berths for 70 Td of craft.
Given that we need armor and a cockpit, and drives, and a hardpoint/turret, and of course, places for the crews. It should be a "Series-capable" design, to match canon. It won't be RORO, since RORO, they take 200 % of their displacement.
You can JUST barely build one under HG for 5 Trepida berths and about 3G's. For four, you can get a much more expensive one with about 6g's... and a computer Model 9. (for a +8 Computer DM....), with just the gunner, pilot, and mabe a drop master and/or flight engineer.
In any case, you want a SL design, minimum.
Using T20, go for the Airframe, as it adds some advantages.
Now, the 200 Td "Platoon Planter" would be a mobile HQ, repair shop, and barracks for four trepidas, plus their techies.
TL15
200 Td Cyl AF
20 Td Bridge.
34 Td 6G
14 Td PP 7 (14 EP)
14 Td fuel
56 Td 4x Trepida/Astrin bays
4 Td Model 2/Fib Computer
2 Td 2 hardpoints with turret space
40 Td 4 SR (Large) and 12 SR (Small) (Captain/Pilot, Engineer, Gunner, Steward, Medic, 12 armor crewmen (Dr,Gn,Cdr ea).
6 Td Machine Shop
10 Td 9 points armor.
Skipper gets a LSR to himself. Guns and Drives share an LSR. Cook and Doc get an LSR shared. Each crewman on a tank gets a single SSR; each tank has the SSR's adjacent.
TL 14 variation:
200 Td Cyl AF
20 Td Bridge.
34 Td 6G
24 Td PP 6 (12 EP)
12 Td fuel
56 Td 4x Trepida/Astrin bays
3 Td Model 1/Fib Computer
2 Td 2 hardpoints with turret space
40 Td 4 SR (Large) and 12 SR (Small) (Captain/Pilot, Engineer, Gunner, Steward, Medic, 12 armor crewmen (Dr,Gn,Cdr ea).
6 Td Machine Shop
3 Td AF 1
Both are RO-RO, and capable of deployment to shore. Both have been used in amphib ops during and post WW2. Both operate around the "Well Deck", which ends in the ramp(s).
A Traveller Space LCT should be able to handle a standard 4 vehicle platoon plus one of the HQ support craft. For trepidas, at 14 Td each, that's 56 Td of landed crafft, plus a 10-14 Td astrin. so berths for 70 Td of craft.
Given that we need armor and a cockpit, and drives, and a hardpoint/turret, and of course, places for the crews. It should be a "Series-capable" design, to match canon. It won't be RORO, since RORO, they take 200 % of their displacement.
You can JUST barely build one under HG for 5 Trepida berths and about 3G's. For four, you can get a much more expensive one with about 6g's... and a computer Model 9. (for a +8 Computer DM....), with just the gunner, pilot, and mabe a drop master and/or flight engineer.
In any case, you want a SL design, minimum.
Using T20, go for the Airframe, as it adds some advantages.
Now, the 200 Td "Platoon Planter" would be a mobile HQ, repair shop, and barracks for four trepidas, plus their techies.
TL15
200 Td Cyl AF
20 Td Bridge.
34 Td 6G
14 Td PP 7 (14 EP)
14 Td fuel
56 Td 4x Trepida/Astrin bays
4 Td Model 2/Fib Computer
2 Td 2 hardpoints with turret space
40 Td 4 SR (Large) and 12 SR (Small) (Captain/Pilot, Engineer, Gunner, Steward, Medic, 12 armor crewmen (Dr,Gn,Cdr ea).
6 Td Machine Shop
10 Td 9 points armor.
Skipper gets a LSR to himself. Guns and Drives share an LSR. Cook and Doc get an LSR shared. Each crewman on a tank gets a single SSR; each tank has the SSR's adjacent.
TL 14 variation:
200 Td Cyl AF
20 Td Bridge.
34 Td 6G
24 Td PP 6 (12 EP)
12 Td fuel
56 Td 4x Trepida/Astrin bays
3 Td Model 1/Fib Computer
2 Td 2 hardpoints with turret space
40 Td 4 SR (Large) and 12 SR (Small) (Captain/Pilot, Engineer, Gunner, Steward, Medic, 12 armor crewmen (Dr,Gn,Cdr ea).
6 Td Machine Shop
3 Td AF 1