Supplement Four
SOC-14 5K
I'm sure they were. I just sorta lost my head in the heat of battle![]()
No worries.
I'm sure they were. I just sorta lost my head in the heat of battle![]()
WJP: Your base assumption of a limit of 2 terms is not in line with any GM I've known, even when character death is enforced.
My experience as a GM is, in fact, just the opposite. Players are more likely to go for more terms in such an environment due to the fact that they percieve such "wimpy" characters as unworthy of being played, and they can just move on to try number two.
The only way I've ever found to get players playing 1 or 2 term characters, in 22+ years of GMing, has been to have them restricted to rolling one character, and converting death to short term.
If the one character restriction is lifted, they will reject a character short termed by failed reenlistment (or instead, use brownie points to be retained, since it's pretty low numbers).
In if the "One character, unless he dies in generation" is taken, most still go for at least 4 terms. Many will shoot for 5, and most will save brownie points for reenlistment.
Traveller has often been described as "Young Guys playing Old Fogies", and while I don't count as old, save to my students and children, almost every party I've seen that isn't an "in service" game has been "old fogies in space".
Given the propensity for gaining CRM within Bk4, it is quite likely that the average PC will in fact be CRM 2-4... Even if "Joe Normal PFC" is CRM 1 and one specialty skill.
And it isn't hard to get CRM 2, and CRM 3 isn't that rare, either.
The irreconcilably high levels of skill in PC's in advanced gen are a problem for the core CT combat system, and are not too hot for AHL/Striker adaptations, either.
ANd it is possible (not likely, but not uncommon, either) to have players generate a 1 term character with CRM2 under Bk 4... It's entirely possible to have a 1st year infantryman with CRM2...
... so the 1st term average is 1.5 levels, and the range is 1-3 levels for 1st term infantry.
It is possible (albeit unlikely) to have a 1st term character with 5 levels of CRM: 1 basic (auto), 1 AIT (1/3), & 3 skills rolled in assignments.
If you fired an arrow at an enemy in D&D, doing 1d6 damage, reducing the hitpoints of your human opponent from 40 hit points to 38 hit points....what happened? Did you really stick an arrow in your opponent?
If so, then why can he move around and act like he's not damaged?
The Traveller system is (and was) very close to this. There's certainly an abstract aspect to it.
So, the arrow did a flesh wound. That's our reasoning, or the guy is just tough!
But CT isn't D&D, our heroes are 'realistic' and not fantasy heroes suffering damage and endless combats to get to the treasure.
In your Autopistol example? I don't know, I'd probably describe it as a lucky escape from a potentially fatal gunshot wound, not "you hit the deck and get grit in your knees".
Also, the limit of int+ed is also a cap on skill levels making multiple terms useless.
At some point, the player is going to have to decide what skill to keep and what skill to toss....AND have to make up a story as to why the player dropped one skill in favor of another. So what if a player has CRM-2 or even 6?..with this limit, it just means he propbably sucks at other things.
I no longer have CT rules, so I don't know if this limit was in them.
Supplement Four, I've reviewed your arguments in favor of the CT combat system.
First, I yield to no man in my admiration for CT.
Nor does your appeal to the purported "abstractness" of CT weapon damage seem to help. In fact, the evidence supports the CT damage system in that most bullet wounds don't kill the target. Billy Clanton died after taking 5 wounds (though he might have died from fewer wounds). Tom McLaury was mortally wounded by a shotgun blast to the chest. Morgan and Virgil Earp were hit by one bullet each and wounded. Doc Holliday was grazed by one bullet. So, no one at the OK Corral died from a single bullet wound.
Now, you tell me...was this guy shot?
Or...or we dealing with a damage system that has an abstract side to it?
However, it is easy to address this -- simply put everyone in cloth armor. If a referee is comfortable with this solution, then this problem is solved.
Book 4 characters average about twice as many skills on average as their CT counterparts.
In my experience, buttressed by recent experiments, the average Cbt Rifleman skill is about 3 for characters that serve 3-4 terms.
The problem with this argument is that there is no guarantee that Supplement 13 characters are representative of player characters generated by Book 4.
My own experience and recent tests prove conclusively to me that Cbt Rifleman skills are very common with Book 4 characters. I am unable to explain why your experience is so different.
You also claim that characters are unlikely to get high skill levels because they'll muster out early to preserve their high skill levels. Do you see the logical problem with this argument?
Obviously, every RPG is abstracted to some degree. I just don't see how claiming damage is "abstracted" somehow solves the problem.
3. The CT Combat System makes it difficult to add new weaponry and armors.
4. Vehicles cannot be easily integrated into the CT combat system.
I don't think it's necessary, but if you want what I think would be a better "fix" to what you perceive as a problem, then consider simply upping the Range DMs a bit.
Average about twice? I'm not sure I'd agree with that. I do think Book 4 gives more skills, but I wouldn't say twice.
Compare Sup 13 with 1001 Characters. It's not twice.
You keep forgetting that Book 4 characters have to face up to 4 times as many Survival Throws as Book 1 characters.
So, what you end up with is Book 4 characters gaining more skills per term than Book 1 characters, but Book 1 characters tend to go more terms.
Again, I don't understand. There are loads of ways to handle vehicles in CT.
What happened to the creativity???)
Hadn't considered that, but I don't know why it would be better than addressing the problem where it exists.