Until the deer is shooting back at you with an AK47 please do not confuse your sport shooting with actual combat.
I own an AK. You have to understand how firearms work. The baseline can't be out near the moon.
Until the deer is shooting back at you with an AK47 please do not confuse your sport shooting with actual combat.
Enough to know I wouldn't be shooting at a jumping deer at 150m even if I was the best shot in the world.
If you mean you shot at the deer and then it jumped that's a different story and you have to admit the luck involved. I'd be surprised if you didn't think at the time "Wow, that was a lucky shot." in that instance.
As to my experience, not a lot, and mostly target, and that ages ago. I was pretty good then, and expect it wouldn't take me long to recover the skill. However I am still well versed in the subject by my own standard and keep up with developments out of hobby interest. Again not so much in recent years, not to the level of "gun nut" interest I once indulged, and not as diverse as I once did.
That isn't the point I'm making and you know it.I own an AK. You have to understand how firearms work. The baseline can't be out near the moon.
If you know your weapon, leading a target doesn't seem hard to me. However, people don't seem to understand just how a baseline works.
That isn't the point I'm making and you know it.
Target shooting and shooting unarmed animals is a far cry from a combat firefight when lead is heading downrange towards you.
Nothing to do with baseline, whatever you mean by that. Sounds like you mean target scores on a range.
It's just not how I was taught to hunt, different strokes in your case I guess. I was taught to consider what's beyond the game in case of a miss or penetrate through, and don't take the shot if there's any risk behind the game. You can't really do that if you're leading your shot. As well I was taught to not shoot at running game. Bird shooting is different and is the only time I'd be leading when shooting game.
Again, wild game shooting is not the proper model for combat shooting. It is the correct model for wild game shooting. The correct model for combat shooting is combat shooting. The two are worlds apart while sharing some basics. Target range shooting is not a good model for either.
EDIT: ...however, I'm dragging this way off topic, apologies tbeard...let's get back to the topic at hand.
How do you think soldiers are taught to shoot?
OK, I understand that you don't understand how a baseline works.
Say you have a tach, baseline is zero, not 3700 or so, that way you are trying to show a max output at 2300 or something, it wouldn't make sense.
How can combat be meaningless when what we are discussing is shooting during COMBAT in a Traveller game, not TARGET shooting in a Traveller game.No it isn't, all it is, is hitting a target. "Combat" is meaningless, an over generalization. You can't set a baseline like a tach at 5000 then say the engine idles at -4200, that is ridiculous.
Most small arms combat takes place at fairly close range. And a hell of a lot of small arms fire isn't actually aimed very much - it's suppressive fire, designed to keep the other guy from shooting at your other elements while they maneuver.
How can combat be meaningless when what we are discussing is shooting during COMBAT in a Traveller game, not TARGET shooting in a Traveller game.
The 8+required to hit is for a combat environment, and in a combat environment a low hit chance is more realistic.
I typically require a player roll 12+ to hit if they describe their character as taking a snap shot while trying to conceal themselves, evade a bit whatever.
If they remain still or move slowly they can get the 8+
If they remain still and take careful aim for a round I'll give them a base of 2+ to hit, but they have to spend the whole turn as a sitting duck (very useful for a first shot from concealment).
Usual DMs for dex, skill, range, target movement.
I'm sure it's just a catchy name, nothing to do with the alike named two shots. And it is a catchy name.
I'm interested but leery of more than doubling the time to run a firefight. I need to look at it closer but wonder if the same effect might still be achievable in a single roll method.
The best line I ever heard from a player was after having practically leveled half a city block with RAM grenades, laser rifles, gauss rifles, and auto-shotguns blazing away and missing half the time was, "Well, great, here's another planet we can never come back to."
Use the normal rules, plus the evading rule as I stated and it is easy to get a -12 dm. Combat = modified, target = correction factor, and the game can model it well. Often the only to hit I use is a natural 12 against those dm's, which is a 1 in 36 chance of hitting or put in a percentile from a rational number: 2.8%, which fits perfectly the statistical evaluation. The system works.![]()
Sounds to me like he should have been worrying about getting away from it first.
Hans
I have always used the rule that no matter how bad the odds are that a natural 12 means the angels have smiled upon you and you hit the target (or fixed the flux capacitor, etc.) while a natural snakeyes means that no matter how good you are those same angels just peed on your musket (or blew a fuse in your laser rifle).
Once in a while the stars align just right and have made for some good stories about when some PC saved himself or everyone else by kinda just blasting away with no chance to hit but when boxcars came up was a hero. Just like the opposite ones with the super elite Marine with Gauss rifle-5 rolled snakeyes and only heard a low "buzzzzzzz" come out of his rifle.
And this is what the Traveller combat rules simulate, not target shooting, not sports shooting - combat shooting.Yes, exactly how we were taught to control our units and conduct a firefight through the use of area fire, suppressive fire, etc.; small arms statistically cause only 2-3% of battlefield casualties. It is all physics. Most of the time soldiers, if they fire their weapon at all, either just fire in a direction or at a target the size of a dot.