Supplement Four
SOC-14 5K
Let's talk about the Survival throw in CT CharGen and alternate ways to handle it.
First off, I'm considering changing the definition of the Survival roll. In CT, it's taken literally. It means, "If you fail this roll, you fail to survive. You character is dead. Roll up another one."
This rule seems to be one of the first most CT GMs throw out or modify.
I'm looking to modify it.
And, the first thing I'll modify about it is its definition. I'm thinking that it should be used as a metaphor, meaning, "If you fail this roll, something has happened in your career so that you no longer 'survive' in it. Your character must be put into play at this point."
See, instead of using it as a roll to see if the character dies, I'm looking to use it as a roll that, if failed, induces mandatory closure to character generation. When a Survival throw is failed, it signals that the character cannot continue with CharGen and must muster out to begin play in the game.
That's not to say that I don't think failing a Survival throw if the character is in the military or other dangerous career also means the character was injured.
I want some method where it's easy (or at least a 50/50 shot) for characters in military careers to be injured. But, should it be automatic? Aren't there other reasons for discharge?
And, when the Surival throw is failed for civilian careers, it should typically mean the character was fired from his job or some other force lifestyle change. But, I'd also like a small change that the character was injured as well. Heck, maybe he was hit by a grav car.
And, if failing a Surival Throw means the character is injured, how is he injured? CT rules allow the character to fully heal. I've seen a House Rule I like where failing the Surival Throw means the character must throw on the Aging Table, possibly losing stat points.
Thoughts?
First off, I'm considering changing the definition of the Survival roll. In CT, it's taken literally. It means, "If you fail this roll, you fail to survive. You character is dead. Roll up another one."
This rule seems to be one of the first most CT GMs throw out or modify.
I'm looking to modify it.
And, the first thing I'll modify about it is its definition. I'm thinking that it should be used as a metaphor, meaning, "If you fail this roll, something has happened in your career so that you no longer 'survive' in it. Your character must be put into play at this point."
See, instead of using it as a roll to see if the character dies, I'm looking to use it as a roll that, if failed, induces mandatory closure to character generation. When a Survival throw is failed, it signals that the character cannot continue with CharGen and must muster out to begin play in the game.
That's not to say that I don't think failing a Survival throw if the character is in the military or other dangerous career also means the character was injured.
I want some method where it's easy (or at least a 50/50 shot) for characters in military careers to be injured. But, should it be automatic? Aren't there other reasons for discharge?
And, when the Surival throw is failed for civilian careers, it should typically mean the character was fired from his job or some other force lifestyle change. But, I'd also like a small change that the character was injured as well. Heck, maybe he was hit by a grav car.
And, if failing a Surival Throw means the character is injured, how is he injured? CT rules allow the character to fully heal. I've seen a House Rule I like where failing the Surival Throw means the character must throw on the Aging Table, possibly losing stat points.
Thoughts?