Perhaps our collective fighter angst isn't over how inneffective fighters are vs capital ships, but over how suicidal Traveller makes the attempt?
Food for thought?
Cheers!
Matt
I would suggest that the general perception of Fighters would change if we ran a double blind combat with a Referee enforcing the actual sensor detection and tracking ranges from Book 5. Suddenly invading a system becomes a lot more like submarine warfare and Fighters become the eyes of the fleet - probing for contact.
It *should* be suicidal.
The Periscope knows where the sub is, obviously, and since the incoming (trivial amount of) energy is absorbed into the capacitor bank, monitoring the capacitor bank will detect the laser pulses.
Consider that idea immediately stol... borrowed.The Black Globe Submarine is much more effective if it has a Periscope.
I use a cutter-size small craft mounting a Factor 9 computer, extensive sensor suite and a pulse laser...
Any thoughts on reducing the 'suicide' part of getting fighters to attack Capital ships?
Consider that idea immediately stol... borrowed.
No reason why the cutter has to be manned, and since it knows the globed ship's vector it doesn't even need to be too close.
Just an additional thought though - if the laser is pulsed you have a digital communication device, and I'm pretty sure the model 9 computer is more than capable of processing a lot of information eeven if its source is the capacitor banks.
Nice idea![]()
One, and rather simple I think, and maybe even realistic enough. I haven't been able to play with it but thought about it a bit a while back.
Add a range band to HG combat. Point Blank.
At point blank range ships can't bring batteries, bays or spinals to bear, only single turrets. So while fighters can hit ships (single turret) many ships (those with organized batteries, bays, or spinals) can't hit the fighters. Unless they dedicate turrets and gunners to point defense.
One thing I thought of was that at short ranges beam weapons ought to have a very high armour penetration (though the same damage) because they can be much more accurately focused. Secondary weapons, then, could be very effective at very short ranges.
--Devin
Allied anti-aircraft technology had more or less caught up with the airplane by 1942(enemy battleships remained at a disadvantage). ...
As I understand, battleships in Traveller have their power increased from that, making it far harder to destroy them with fighters alone. But not necessarily impossible.
I used a less abstract combat system for a while. To satisfy the Luke Skywalker in all of us, I allowed fighters at point blank range to target areas on a ship which would not have the full hull armour value. Airlocks, boat bays, sensor arrays, turrets, launch tubes, and yes spinal mount muzzles among others all had lesser armour values. It gave the fighters something interesting and effective to do. At point blank range only turrets, missiles, and other fighters could track and target them. Of course they had to close to point blank range first and then stay there... It gave that Death Star feel to fighter actions.
I used a less abstract combat system for a while. To satisfy the Luke Skywalker in all of us, I allowed fighters at point blank range to target areas on a ship which would not have the full hull armour value. Airlocks, boat bays, sensor arrays, turrets, launch tubes, and yes spinal mount muzzles among others all had lesser armour values. It gave the fighters something interesting and effective to do. At point blank range only turrets, missiles, and other fighters could track and target them. Of course they had to close to point blank range first and then stay there... It gave that Death Star feel to fighter actions.