As for a torpedo boat for traveller, try a 100ton missle bay on a 1000 ton ship with 6G acceleration, poor armor and see what happens.
In High Guard, it kills fighters dead. Let's see some numbers:
* A factor-8 missile bay starts appearing at TL 10; factor-5 missile turrets are available any time.
* A fighter needs a bridge ~and a computer to avoid relative computer penalties against the frigate/corvette. As TLs increase, so do power requirements for the computer, and so size increases while the relative effectiveness of the fighter does not:
Computer disp + PPlant disp + Fuel disp = Total disp
TL 9: 3 + 3 + 1 = 7
TL 10: 4 + 6 + 2 = 12
TL 11: 5 + 9 + 3 = 17
TL 12: 7 + 15 + 5 = 27
TL 13: 9 + 14 + 7 = 30
TL 14: 11 + 18 + 9 = 38
TL 15: 13 + 12 + 12 = 37
As one can see, the size of the computer, plus the mass of the power plant required to run it, plus the fuel for the power plant increase steadily up to TL 12, beyond which nuclear dampers make nuclear missiles - the fighter's biggest equalizer - less useful. (Allowing capacitors to power fighters changes this, but see below.)
* At any TL, factor-5 missiles will hit Agility-6 fighters (<100 dtons) 1 time in 36 at long range. (That's assuming the fighter player has a big, heavy bridge.) Factor-2 missiles - the best a fighter can do before TL 13 - will hit an Agility-6 1000-dton ship at long range...uhhh, 0 times in 36. And remember the frigate's missiles do criticals! (If the fighter wants to use energy weapons, be my guest: they won't hit either, even at short range.)
In other words, even with no armour, without using a missile bay, a 1000 dton frigate will kill the best fighters of equivalent TL money can buy without taking losses before TL 13. (At TL 13, losses step up to 'trivial' because of nuclear dampers.)
As for the extra work involved in hitting open missle bays and spinal mounts, there really isn't much: you just fired the missle bays this battle so they are open to fire.
This is pure supposition. You're imagining little fighters swarming around a big battleship a la Return of the Jedi; this may be what you want, but it may not be what Traveller supports.
Quite simply, you're assuming a lot. First, you're assuming titanic irresponsibility on part of the weapon bay designer to expose the open magazine to space when it's not necessary at all; you're assuming the captain of the battleship is fool enough to open his spinal mount's armoured doors in the presence of fighters; you're assuming a nuclear blast won't wipe out these pesky little non-fib-computer-using nuisances; you're assuming perfect timing on behalf of the fighter pilot; you're assuming that meson guns, renowned for their ability to fire through matter, even need an opening; you're assuming the fighter doesn't have another fighter on his own tail; you're assuming the armoured doors stay open long enough for the fighter to aim; you're assuming the fighter somehow has an easy time hitting a small target and somehow the battleship's turrets have a hard time hittinga larger one; to top it all off, you're assuming the fighter pilot will find it simple to hit a meter-square target at that's just as agile and unpredictable as his own craft at just the right angle.
A few die modifiers for the pilot of the fighter and BOOM! Same way with the spinal mount. For the spinal mount it is really easy to notice the BIG HUGE OPENING at the front of your battleship that is NOT PROTECTED BY THE SHIP'S ARMOR.
Why is it harder for the captain of the ship to notice than it is for the overworked fighter pilots, who are busy trying not to get hit?
As for WWII when ships were lost by bombs, the majority in the pacific were not actually hit by speciallized bombers, there were fighters carrying bombs. Simply because most of the specialized bombers were sitting ducks for the zeros used by the Japanese because no fighters had the fuel capacity to escort them all the way.
I disagree.
The Douglas Devastator TBD was, indeed, a slow-moving disaster of a plane, which is why the US Navy ditched them for Avengers at earliest opportunity. They were 'sitting ducks' at Miday only because they had no fighter escort. And the Japanese Navy did put bomb racks on Zeros from the start, and the US Navy started using fighters for attacking ground/sea targets with no air cover later on.
Attack aircraft weren't 'sitting ducks'; first, they had tail guns; second, and more importantly, they had fighter cover. It requires a very special type of pilot to present his tail to an enemy fighter to make an attack run on an enemy bomber that's shooting at him with a .50 cal. This very special type of pilot usually ended up, as did so many Japanese pilots, meeting their honoured ancestors somewhat sooner than planned.
Second, while the proportion of fighters in Allied carrier air groups steadily rose, this was to deal with kamikazes and bombers, not for additional attack aircraft. The CVEs at Surigao Strait had a mix of 9 fighters and 9 bombers each; it's hard to say that fighters had taken over the job of bombers when they're only 50% of the carrier group on a task force whose primary mission was bombing ground targets.
Finally, fighters could carry drop tanks while the bombers were fully loaded with, well, bombs. It makes little sense to design an escort aircraft that can't escort your bombers all the way. If you want exact figures, I'll dig them out for you.
--Devin
(It's nothing personal; I just disagree with you, is all.)