Dirk Le Daring
SOC-7
I got 5.10 just before Christmas, and went through character generation. I am looking for pointers, as I am unsure if I got it right. I have not played Traveller in at least 30 years, still have the "little black books" but love the game.... Please tell me where I went wrong.... (this may be a wall of text)
Some die rolls were not recorded ( brain farts / forgetfulness)
DOB: 008 (year undetermined) I based the day on the day of the year I started (08/01/20).
C1 C2 C3 C4 C5 C6 (I did forget to record for dna)
09 12 10 11 05 06
9 C A B 5 6
Birthworld: D1: 4 D2: 3 = Uakye 1085 spin B439598-D Ni
Parents decide to move to a better world to raise the child...……
Homeworld: D1: 6 D2: 1 = Rhylanor 2716 spin A434934-F Hi Cp
Homeworld skills - Streetwise - 1
Admin - 1
Pre-career education / training (Edu = 5 , decides college)
Term 1
College (roll unrecorded): Year 1 pass (roll not recorded) Major + 1
Year 2 pass (roll not recorded) Major + 1
Minor + 1
Year 3 fail - roll 6 + 6 (C4)
Roll for waiver - 7 - fail (die roll not recorded)
Roll for NOTC 6 + 6 (C4) fail....
No graduation, so decides to try again, wants to join the scouts and wants to increase education (wants 8 minimum) - *Here I an unsure if this path should have been terminated, but in the "real world" you can attempt schooling more than once*
Select Major - Astrogator - 2
Select Minor - Chef - 1
Term 2
Tries college again...….
Roll 5+3 = 8 vs C4 / Int 11 pass
Year 1 (pass) Major + 1
Year 2 (pass) Major + 1 Minor + 1
Year 3 (pass) Major + 1
Year 4 (pass) Major + 1 Minor + 1
Major : Astrogator x 4 = 4
Minor : Archaeology x 2 = 2
Graduation : C5 / Edu = 8
Honours: roll- 4+3=7 pass + 1 Major--> Astrogator
(BA)
NOTC : roll 5 + 1=6 vs C4 / Int pass
| Astrogator - 1
| Navy Officer - 1
|
----> Flight School ( 1 year simultaneous) Roll : 6 + 5 = 11 vs C4 Int pass.
Pilot - 3
Branch - Flight
Commissioned - O1 -- Astrogator - 1
Will do at least one term in the navy as required.....
Navy term 1.
Elects to try select branch (flight)… roll 4+1=5 got it...
Year 1: Flight school (Is this correct?) Pilot-3 (confused)
Year 2: Siege ---- Skill roll : 6 - Sensors-1
Year 3: Battle ---- Skill roll : 3 - Pilot-1
Year 4: Mission --- Skill roll : 2 - Admin-1
*Year 1 skill roll - Personal = 2 - C2 + 1 (Dex +1)
Risk select...
-2 vs C2 (dex 12)
(12-2-3-2=5)
Roll 2 + 2 = 4 (phew !!!)
Reward....
(12+2+3-2=15)
Roll 4 + 5 = 9 + 2 = 11
=9+1=10 … MCUF (is this correct???)
Muster...…
Medal: MCUF
Roll benefits (on all): 2+1 - Wafer chip (unwanted) reroll....
4+1 - C1 (Str) + 1
3+1 - C5 (Edu) + 1
Now on to the scout service...…..
Join scouts service: C2 = 13 - roll : 6+5=11 - success
Term 1: (Explorer) <-- Chosen as I can se no roll requirement (8 skills!!?)
Year 1: Exploration... Survey-1, Survival-1
Year 2: Exploration... Survey-1, Animals-1
Year 3: Personal... C2+1(dex) , C5+1(edu)
Year 4: Exploration: Survey ; Personal: C2(dex)+1
Risk mod selected: -2
Risk: C2:13-2(flux)-1=10:roll 3+1=4 uninjured
Reward: C2:13+2=15 : roll 6+3=9 discovery *land grant *fame+1
Continue..... Roll... 4+4=8 vs C4 (int) yes.
Muster for term 1 (done after next term)
Benefit : C5 + 1
Money: Star pass
Term 2 scout service, exploration for same reasons as term 1.
Year 1 : Business x 2 : Diplomat-1 , Fighter-1
Year 2 : Business x 2 : Diplomat-1 , Diplomat-1
Year 3 : Personal : C4 (int) +1 , Vocation: Survey-1
Year 4 : Business x2 : Fighter-1 , Sensors-1
Risk mod selected -2 C4
Risk: C4=11 -2 =9 --> roll 1+1=2 (unharmed) … * Forgot flux here* (cannot fail though)
Reward: C4=11+2=13 --> roll 3+6=9 (discovery) *Land grant *fame +1
Continue..... roll 6+5=11 vs C4 (Int) Can do...
Sanity -1
Muster.... Benefit - Ship share
Benefit - Ship share *** I did screw up and have to remove 2 muster benefits as I had taken two too many, I think I got it accurate..... I hope.
At this point I am wondering if it is a good point to call it, and adventure. (not that I can) Or if as I had planned, to do a term in the merchants or two (gotta make those credits)
Also, when does a character start ? I do not remember seeing an age. I am thinking college could be at 16, as this would make sense from a real world perspective.
Any pointers would be great, and thank you in advance for offering any.
Does look like a much more highly skilled character than from what seemed possible from the original, but makes sense.
And yes, I have not taken knowledges as of yet or particular fighter (firearm) skills, these can be decided upon if I work out the wrinkles.
Have a good one Travellers.....
Some die rolls were not recorded ( brain farts / forgetfulness)
DOB: 008 (year undetermined) I based the day on the day of the year I started (08/01/20).
C1 C2 C3 C4 C5 C6 (I did forget to record for dna)
09 12 10 11 05 06
9 C A B 5 6
Birthworld: D1: 4 D2: 3 = Uakye 1085 spin B439598-D Ni
Parents decide to move to a better world to raise the child...……
Homeworld: D1: 6 D2: 1 = Rhylanor 2716 spin A434934-F Hi Cp
Homeworld skills - Streetwise - 1
Admin - 1
Pre-career education / training (Edu = 5 , decides college)
Term 1
College (roll unrecorded): Year 1 pass (roll not recorded) Major + 1
Year 2 pass (roll not recorded) Major + 1
Minor + 1
Year 3 fail - roll 6 + 6 (C4)
Roll for waiver - 7 - fail (die roll not recorded)
Roll for NOTC 6 + 6 (C4) fail....
No graduation, so decides to try again, wants to join the scouts and wants to increase education (wants 8 minimum) - *Here I an unsure if this path should have been terminated, but in the "real world" you can attempt schooling more than once*
Select Major - Astrogator - 2
Select Minor - Chef - 1
Term 2
Tries college again...….
Roll 5+3 = 8 vs C4 / Int 11 pass
Year 1 (pass) Major + 1
Year 2 (pass) Major + 1 Minor + 1
Year 3 (pass) Major + 1
Year 4 (pass) Major + 1 Minor + 1
Major : Astrogator x 4 = 4
Minor : Archaeology x 2 = 2
Graduation : C5 / Edu = 8
Honours: roll- 4+3=7 pass + 1 Major--> Astrogator
(BA)
NOTC : roll 5 + 1=6 vs C4 / Int pass
| Astrogator - 1
| Navy Officer - 1
|
----> Flight School ( 1 year simultaneous) Roll : 6 + 5 = 11 vs C4 Int pass.
Pilot - 3
Branch - Flight
Commissioned - O1 -- Astrogator - 1
Will do at least one term in the navy as required.....
Navy term 1.
Elects to try select branch (flight)… roll 4+1=5 got it...
Year 1: Flight school (Is this correct?) Pilot-3 (confused)
Year 2: Siege ---- Skill roll : 6 - Sensors-1
Year 3: Battle ---- Skill roll : 3 - Pilot-1
Year 4: Mission --- Skill roll : 2 - Admin-1
*Year 1 skill roll - Personal = 2 - C2 + 1 (Dex +1)
Risk select...
-2 vs C2 (dex 12)
(12-2-3-2=5)
Roll 2 + 2 = 4 (phew !!!)
Reward....
(12+2+3-2=15)
Roll 4 + 5 = 9 + 2 = 11
=9+1=10 … MCUF (is this correct???)
Muster...…
Medal: MCUF
Roll benefits (on all): 2+1 - Wafer chip (unwanted) reroll....
4+1 - C1 (Str) + 1
3+1 - C5 (Edu) + 1
Now on to the scout service...…..
Join scouts service: C2 = 13 - roll : 6+5=11 - success
Term 1: (Explorer) <-- Chosen as I can se no roll requirement (8 skills!!?)
Year 1: Exploration... Survey-1, Survival-1
Year 2: Exploration... Survey-1, Animals-1
Year 3: Personal... C2+1(dex) , C5+1(edu)
Year 4: Exploration: Survey ; Personal: C2(dex)+1
Risk mod selected: -2
Risk: C2:13-2(flux)-1=10:roll 3+1=4 uninjured
Reward: C2:13+2=15 : roll 6+3=9 discovery *land grant *fame+1
Continue..... Roll... 4+4=8 vs C4 (int) yes.
Muster for term 1 (done after next term)
Benefit : C5 + 1
Money: Star pass
Term 2 scout service, exploration for same reasons as term 1.
Year 1 : Business x 2 : Diplomat-1 , Fighter-1
Year 2 : Business x 2 : Diplomat-1 , Diplomat-1
Year 3 : Personal : C4 (int) +1 , Vocation: Survey-1
Year 4 : Business x2 : Fighter-1 , Sensors-1
Risk mod selected -2 C4
Risk: C4=11 -2 =9 --> roll 1+1=2 (unharmed) … * Forgot flux here* (cannot fail though)
Reward: C4=11+2=13 --> roll 3+6=9 (discovery) *Land grant *fame +1
Continue..... roll 6+5=11 vs C4 (Int) Can do...
Sanity -1
Muster.... Benefit - Ship share
Benefit - Ship share *** I did screw up and have to remove 2 muster benefits as I had taken two too many, I think I got it accurate..... I hope.
At this point I am wondering if it is a good point to call it, and adventure. (not that I can) Or if as I had planned, to do a term in the merchants or two (gotta make those credits)
Also, when does a character start ? I do not remember seeing an age. I am thinking college could be at 16, as this would make sense from a real world perspective.
Any pointers would be great, and thank you in advance for offering any.
Does look like a much more highly skilled character than from what seemed possible from the original, but makes sense.
And yes, I have not taken knowledges as of yet or particular fighter (firearm) skills, these can be decided upon if I work out the wrinkles.
Have a good one Travellers.....