The first couple of times the fleet jumps together (remember that little thing navies like to do called training and exercises... just for the purpose of learning to work together), the relative differences between ships' performances will be charted and quantified, then used to adjust the Jump navigation programs of the ships so as to produce better results (by making slight adjustments in the energy outputs of the Jdrives).
Repeat every time the fleet (or a portion thereof) makes a jump. Pretty soon, you will get virtually identical jump performance.
Or are the IN navigators too stupid to do this?
you assume that the cuases of the time flix are due to the 'tuning' of the drives, rather than, say, an inherit effect of travelling though jumpspace. we live in a universe where strange, and counterintuitive things are a fact of life.
obviously, you can change it in YTU, but in the OTU, as far as we can tell, it's not possible to get two ships to arrive together at or nearly at the same time.
on the other hand:
100D limit for a earth sized planet: 1,280,000 km
100D limit for earths Sun: 139,200,000km
earths closest approach to the sun: 147,098,290 km. (so we don't need to worry about the suns 100D limit).
ergo, a fleet jumping in on the 100D limit of earht would be about 1.3 million km away.
Now, i don't know the sums needed to work out how long it times for a ship to travel that far under constant acceleration, but MgT says 136mins for a 6G ship to travel a million Km and brake to a halt.
so, at a rough guess, a 6G defender could reach the attacks jump point within 2 and a half, 3 hours.
if that is true, either attackers accept that they will be met by defenders at less than full strength, or they must jump much futher out than a civve to give them response time
or, they can sync to better than 6 hours......