Originally posted by Hal:
The problem here is that if I wanted to - I could claim that the Duke of Farhurl has two Tigress class Dreadnaughts. If on the other hand, Farhurl only has an income of 1 million credits a year, the question is raised "how does he do it?".
If the Duke Farhurl has only an income of 1 MCr/year, they his superiors can make any claim they want about what vessels he has, but that's all that it will be, claims.
Also, since Dukes rule over Subsectors, their
personal income is measured (depending on the Subsector, of course) in the tens to hundreds of billions of credits
per year. In some cases, it's over a trillion credits per year. Subsector Dukes really can afford Tigresses. However, I think it would be passingly unlikelly that they'd be allowed to build them. The Emperor would be far more likely to demand the
credits, and then build the Tigresses for the regular IN directly.
Originally posted by Hal:
Herein lies the rub. How much does it cost to have a TL 15 Huscarles unit? How much does it cost to keep it running?
The value can be guesstimated. I think the annual maintenence cost of a vessel is .001 of it's original value? I think military vessels are more expensive to maintain, and cost .005. This means its a
lot more expensive to maintain military forces. By working up some ship designs, their maintenence cost can be calculated.
The cost of each "sailor/marine" can be pinned to some abstract annual cost to include all salary, training, equipment, medical, insurance, and pension costs, etc. Just make up a number, and go with it.
Take the annual maint. costs of the vessels and the annual costs of the total crew, and there you have it, an abstract cost of your Huscarles unit.
To make it more accurate, you could vary the crew cost by their equipment and training-quality levels. Battledress & FGMP-15 assualt troopers are a little more expensive than your Cloth/Guass Rifle equipped door-guard.
Originally posted by Hal:
This is one reason I've even bothered to mention the issue. I've seen posts here that I happen to agree with as to how things should be - but Marc Miller and crew have in the span of all these years since HIGH GUARD was published, NEVER detailed something as simple as "who what where, how and why" for the subsector navy.
And thus our many and varied discussions of the subject.
Originally posted by Hal:
Ships need full time staffs to keep operating. If you have to drop off a crew that has only a 3 month obligation to serve means that the reserve ship has an operating range/duration of 3 months!
I don't follow here. Why would a crew only have a 3 month obligation? Terms are for 4
years.
Basic Term Activity Management In the Sector and Subsector Navies:
A 1-term short-timer gets 6 months basic, and is shipped out to the fleet as a bottom level rating. They will serve 3 to 3.5 years, approximately. As their assignments vary, so do their exact postings. As they serve in their last 6 months,
standard Pesonnel Management will rotate the sailor out of duty, and put them onto another vessel (other warship, transport, courier, or whatever) heading back to their homeworld (or other reasonable chosen world of Mustering Out; the world would have to be within the Navy's operating area, of course).
This is pretty much going to be repeated for multi-term careers. In the last 6 months, the Personnel department will begin to move the sailor/marine back home.
Personnel will also be delivering replacement into the field.
Pesonally, I suggest abstracting the whole process. Efficient management of Personnel in an far-flung interstellar navy is going to be a complicated supply-chain process. The software alone that runs it will be hugely complicated, and likely be a lucrative source of money to the Megacorporation that supplies the product (I'm willing to bet that All Sector Navies use the same one; and possibly their might be regulatory enforcement on the Subsector Navies to use the same product, granting a near monopoly).
Originally posted by Hal:
Either they drop off the crew back at their homeworld, or they get dropped off at a debarcation point and let local transporation services get the reservists home. But reservists who get home means that the ship needs a new crew... <snip>
Yes, and reservists going home mean new reservist will be coming up.
Except that I do not view the Subsector Navy as a "reserve" unit. It is a fully trained and professionally (one would hope!) managed military unit, where the people in it are serving their career terms just like anyone in the Sector Navy does. Just because you serve 6 Terms in the Subsector Navy does not make you a part-time reservist.
"Reserve" forces might be available for both Sector and Subsector Navies, but it would be a separate pool of ships managed as a distinct sub-force of each Navy. This would concentrate the part-timer problems you are going over to severely restricted groups of ships and personnel.
There is no way an entire Subsector Navy is going to be composed of "reservists". It just wouldn't work.
Originally posted by Hal:
There really is no "reserve" style system of deployment you can utilize with space navies short of limiting the crew to a very short duration of duty and a short sphere of operations or both.
I agree, in general, with the exception of the "limited sub-force" proposition I made above.
Originally posted by Hal:
About the only system that makes sense is to have the subsector navy totally different than that of the Imperial Navy.
Yes, yes. I agree completely. I have no problem with that.
Originally posted by Hal:
To make matters worse? If you train a technician on a TL 14 ship - how likely is he to fit in with a TL 15 ship when he becomes active duty?
The TL-14 crewperson isn't going to be able to do that. That's why activated reservists would be serving aboard their specific "reserve" vessels that they'd been original trained on during their part-time reserve activations, from the limited sub-force of elderly, but still-useable vessels, within the main Navy. This sub-force of reservists and reserve ships would be given strictly secondary duties, like transport, picket/garrison, etc., in order to free up ships of the line.
Originally posted by Hal:
What is the purpose of having 1 reserve ship with a crew that kept it operational at 100% during the year *UNLESS* the ship is not kept 100% operational? Ie, for 2 months at a time, it is taken out of ordinary (ie a work crew restores it for habitation). For 3 months time, it is "active" and for 2 months it is worked upon so it can be placed IN ordinary - thus spending 5 months in ordinary proper, 4 months in prep, and 3 months active? The implications are - that if the ships is active 12 months out of twelve with reservists who owe 3 months duty per year - has a total of 4 crews to keep it running right?
I'm not 100% sure, but I'm thinking that even TL13 vessels are a
wee bit more reliable than the TL-8 ships we have today. They'll be more resistant to sitting around for a couple of months doing nothing. Instead of months to "prep", I'd give them only a couple of weeks.
Originally posted by Hal:
My questions aren't geared specifically at eliminating "reservists" from the picture entirely - my questions are geared towards "Ok, someone said it can be done - since I lack the vision to make their statements work, I'm hoping someone can actually devise a reservist system that works.
Former SN and SuN personnel sign up for reserve status.
If they do, they must chose to settle on certain worlds where the reserve forces are maintained.
One weekend/month, the reservist is called into the base. Each weekend, different groups are on the base. Each group does maintenence on their vessel, and a little on-the-side training. A lot of time is spent keeping things in top level maintenence conditions, an having things look spic and span so that commanders can make positive inspections and check of the right boxes on their electronic handcomp forms (so they look good in front of their commanders).
One month per year, all groups for a vessel are a assembled into a complete crew. A week of intensive maintenence and checking is done aboard the vessel, about 8 hours a day. Another eight hours a day is spent with spent with the crew in simulators, working up ordinary manuevers and problems. After this week of hell, the ship sails out of port (hopefully!), and jumps for a nearby system. It flies around that distant system for several days, refuels, and jumps back. The cruise is carefully pre-planned. If the commanders are ambitious, several other vessels could be participating simultaneously, and simulated fleet action could even take place.
When the ship(s) get back, their crews spend the last day or two cleaning everything until it shines for final inspections, and then the month is over. The reservists disembark and go home. (Some will be back for more maintenence on the next weekend).
Originally posted by Hal:
If they can? I will try and use it, otherwise, I will retain the concept of separate systems of funding and command for day to day operations. In the event of an Imperial Emergency while at war, the Imperium is permitted to imperialize any fleet assets it finds itself needing. That is the only thing that makes sense to me.
I'd agree that the Imperium can exercise extraordinary authority in wartime. But, in most cases, if the Sector and Subsector Navies can't deal with the problem, then the Planetary Navies (for the most part fixed in their starsystems), will not be able to do much. Even wealthy worlds like Mora, etc., will find their collection of a hundred heavy monitors crushed (because the enemy will be using meson weapons, and I find it unlikely to the point of laughability that the Imperium would let it's wealthist worlds build fleets of meson-armed monitors).
Originally posted by Hal:
The final comment on this is that the taxes paid by citizens need to be kept within "realistic" levels. Taxes that are too heavy a burden strip the common customer of any discretionary funds for keeping commerce alive and growing...
Well, we can only
hope that the taxation is reasonable!
However, I do agree with the above. Taxes that are too heavy brake the economy.
In my taxation system, I do not believe the Imperium's tax to be too heavy.