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Fleet Structures & funding

Megacorps pay taxes, and they can maintain their own navies (SuSAG certainly does, and I imagine the others do as well).

If it's possible IYTU for mercenary starships to exist (actual fighting ships available for contract) then certainly there would be individuals wealthy enough to have their own small warships.

IMTU things are a little more controlled; individuals and corporations can own the equivalent of LBB2 fighting ships, but the serious naval technology of HG is (mostly) limited to governments. Of course, the governments IMTU can't enforce their laws outside their own space, so if you live in the neutral spaces you can own whatever you can afford, if you can find someone to sell it to you. Just don't take your shiny spinal meson gun-armed light cruiser into someone else's space.
 
Hmm, this made me read the SuSAG article in JTAS 16 again.
Some interesting bits:
The Imperium has the power to tax megacorporations and regulate certain of their actions. SuSAG's power, in certain areas, is probably equal to the Imperium's.
Implications:
- some megacorp activities are unregulated;
- taken together, all of the megacorporations could overwhelm the Imperium (in certain areas... ;) ).
Unlike most other megacorporations, few worlds are under SuSAG direct control.
Implication:
- many worlds are under the direct control of megacorporations (how many is "many"???).

I may have to move this to its own thread for discussion.
 
It all depends on how you want taxation to work IYTU.


IMTU . . .

The following does not discuss the collection of corporate taxes.

Imperial tax collection is conducted by the Imperial Ministry of the Treasury. There is an official process that assesses the Gross World Product for each Member World. Tax assessors working on each world (technically members of the MoT Subsector Offices) cooperate with the Office of the Margrave or Baron and their official contacts with the world's government(s).
The tax rate is 2% of that GWP each year, and 4% during any time of General War. This amount is called the Member World Contribution (MWC).
Of the MWC, 66% is assigned to the Subsector as the Member World Subsector Contribution (MWSuC), 33% is assigned to the Noble's World Budget (NWB), and 1% is assigned as the World Level Noble Stipend (WLNS) to the noble (Margrave or Baron) of the world.
The sum of all MWSuCs from all Worlds in the Subsector equals the Subsector Total Collection (SuTC). The SuTC is divided into three parts. 66% of the SuTC is assigned to the Sector Contribution (SC), 33% is assigned as the Count's Subsector Budget (CSuB), and 1% is the Subsector Level Noble Stipend (SuLNS).
The sum of all SCs from all Subsectors in the Sector equals the Sector Total Collection (STC). The STC is divided into three parts. 65.9% of the STC is assigned to the Imperial Contribution (IC), 33% is assigned as the Duke’s Sector Budget (DSB), 0.1% is assigned as the Domain Level Noble Stipend (DLNS), and 1% is the Sector Level Noble Stipend (SLNS).
The sum of all ICs from all Sectors in the Imperium equals the Imperial Annual Budget. In practice, though, most spending done with these funds is decided far in advance. Those Imperial funds that are to be spent locally, remain at the Sector level for those purposes decided upon earlier.
One advantage of these Imperial level funds is that wealth generated by internal Sectors that require less military spending for defense, and less infrastructure spending because of existing extensive development, can be applied to poorer frontier Sectors, although this creates its own level of political wrangling at the Imperial Court.
Sectors that are toe to toe with major enemies (like the Spinward Marches, for example), receive far more military spending than the wealth they generate would indicate.
The NWB, CSuB, and the DSB funds are all at the disposal of the noble in charge to fund various governmental actions at their level of Imperial Government District. It is considered a serious abuse of power to spend these funds on personal matters, as the noble’s stipend is intended to cover that need. There is a fine dividing line between personal and governmental spending, though most nobles manage not to cross it.
The higher tax rate for General War may be in effect at the Sector, Domain, or Imperial levels, and may be declared by the Ruling Noble of that level of Imperial Government District.
 
Originally posted by Sigg Oddra:
Implication:
- many worlds are under the direct control of megacorporations (how many is "many"???).

I may have to move this to its own thread for discussion.
By a quick analysis of the LBB3 world generation rules, I calculate that around 6.19% of all the worlds in a TRAVELLER universe should have government type "1" (corporate-owned). How many of those are owned by megacorps is hard to judge but I'd guess a majority, since the megacorps have the most money. That should put one megacorp-owned planets per subsector, roughly.

If my calculations were correct, that is....
 
Originally posted by The Oz:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
Implication:
- many worlds are under the direct control of megacorporations (how many is "many"???).

I may have to move this to its own thread for discussion.
By a quick analysis of the LBB3 world generation rules, I calculate that around 6.19% of all the worlds in a TRAVELLER universe should have government type "1" (corporate-owned). How many of those are owned by megacorps is hard to judge but I'd guess a majority, since the megacorps have the most money. That should put one megacorp-owned planets per subsector, roughly.

If my calculations were correct, that is....
</font>[/QUOTE]Outright owned as opposed to strongly influence.


If the 6.19% is accurate then actually, since there are approximately 400 systems per sector, 6.19% would be approximately 1.5 corporate owned systems per subsector (24.76 per sector).

I think 6.19 is a bit high though. Since Government type is a function of population my calculations show it is 1.23% chance for Corporate owned. (Or about 5 per sector.)
 
No More Fuzzy Math.
Chances for a Government Code of 1.
Population Code of 1, Govt roll of 7
Population Code of 2, Govt Roll of 6
Population Code of 3, Govt Roll of 5
Population Code of 4, Govt Roll of 4
Population Code of 5, Govt Roll of 3
Population Code of 6, Govt Roll of 2
Actual Percentage chance is 5.79%!

6.19% wasn't that far off.

Sector size of approximately 400 systems. 23.16 per Sector on average or almost 1.5 per Subsector with a Government code of 1.
 
As for Corporate Navies, It requires sanctioned Navys to possess Nukes, BPL, Bay Weapons and Spinal Weapons. So the Imperial Navy, The Scouts, the Reserve Fleet, (or Subsector Navy depending on which paradign you follow) and the Colonial Navy can have these weapons but not Corporations or Mercenaries. For an example as to Corporations trying to own a Real Capital ship see Supplement 5, Lightning Class Cruisers. The only Converted Lightning Class Cruiser that was sold off to a civilian concern that didn't have its Bay weapons removed and Spinal mount disabled was one that is no longer allowed within the Imperium, Emissary, Ex-Sparkling Distress which was sold to Oberlindes Lines. Though depending on your definition of "canon" several non-military ships that FASA designed have missile bays. The Aslan Mercenary Cruisers, and the Chameleon (Which is shown with a Missile Bay in Pirate service. Since it was originally a Q-Ship design perhaps it should be considered an illegal civilian ship.) are the three that spring to mind.
 
For the Privy Purse, IMTU. Cr10 per head per year for the Baron, Cr5 per head for the Count, Cr2.5 per head for the Duke and Cr1.25 per head for the Archduke, if any. Cr.25 per head per year for the Emperor. If the Count is also the Baron for a particular world then he gets both. If the Duke is also the Count for the cluster and the Baron for the planet he gets all three. For example the Duke of Glisten would get Cr17.5 per head per year for everyone in the Glisten system, Cr7.5 per head per year for everyone in the County of Glisten (the local cluster around Glisten) and Cr2.5 per head per year for everyone else in the Subsector, and in Glisten's case Imperial worlds in District 268 and Pax Rulin. Modified by the TL difference as in TCS. (Cr200 per year modified by TL and government code as in TCS for the Glisten Subsector Colonial Navy and an additional Cr200 per head for the local planetary naval defense force.) Total non-local taxes for each citizen of the Imperium is a flat Cr219 in local monetary equivalent. (though most consider it to be Cr419 because they don't differentiate between the planetary fleet and the Subsector fleet.) If you are away from home, on a freighter, for example, you may pay your Imperial Taxes, and usually any taxes for the world where your citizenship is held, at any Class A starport or any starport where there is an X-Boat link. Further you have no tax liability while you serve full time in the Imperial Navy, Marines, Scout Service or other Imperial Government Service. (Since IMTU, the Army and Colonial Fleets are a function of local defense forces it doesn't fall into this category though some systems pay the taxes of those that serve.) Likewise Naval Reserve pay is only part of your income so you are only exempt from Imperial taxes if you are serving in the Imperial Naval Reserve full time. The Government doesn't pay you just to take it back, they simply don't pay you in the first place and pay the local government instead.
(just the Cr419 per year, serving exempts you from any other Taxation.)

For the traditional part time Reservists they gererally get a break on their "Imperial taxes" Amounting to credit for each day they serve that year, generally giving them a Cr34 savings that the Imperium makes up.

The Imperial Government is funded out of Corporate Taxes (From Local Corporations all the way up to the Mega Corps.) plus tarriffs, port fees etc. Taxes on trade is intentionally kept very low to stimulate trade however if there is a war scare or an actual war then these fees can go up.

This way I don't have to concern myself with funding things like the Imperial Navy or Marines but I have a mechanism to calculate a Landed Nobel's income. (And I also happen to have a list around here somewhere, of many of the typical expenses for that same Nobel.
)

Originally posted by RainOfSteel:
It all depends on how you want taxation to work IYTU.
 
Actually, I was aware of the Merchant Marine; it's a part of the formalized NG&R system within the US. I was drawing a comparison to Hawaii, Texas, Virginia, and several other states, which have various levels of State ilitias which are not part of the NG&R system.

It is, for the purposes of the discussion at hand, far more relevant to look at the methodologies of ground units than naval; the naval system is comprised of 2 full time forces, 2 part time forces (USNR & USCGR which are usually ground based), and the 3 levels of civilian auxiliary (some elements of the Coast Guard Auxiliary, The Merchant Marine proper, and the federal ship-building loan recipients, who are subject to mobilization not dissimilar to large aircrafft),

The land side far more closely parallels the distinctions being made between sector, subsector, and system assets,

Hawaii, for example, lists that all able bodied persons 18-35 are pert of the state militia, and subject to being called to civil defense and/or in-state military roles on the orders of the governor; this is separate from the Selective Service system.

Likewise, many cities raised militia units in the 19th century US by "Every able bodied male citizen shall turn out one day per month for drills"

Thus, the comparison to all registered ships need to be present for X time per Y time mode

Texas, however, maintains a standing army for its primary militia organization, which trains closely with the Texas NG, and has purchased secondhand US Military aircraft. It's an all volunteer force, and apparently either paid or retirement system recompensed.

Several cities maintian "reserve police officers" who don't get paid, but do earn a pension...

Militias had more than just military roles until the mid19th century; posses are effectively part of the same concept, and were in use into the early part of the 20th century.

comparing, however, to the quagmire of US Naval organization is, well, scary. In part, because we have no state level navies that I've heard of. (Many states do have a brown water force of state police for waterways enforcement, but it begs the question: How close a parallel can we draw to wet navies?). Additionally, the coast guard, the USCGR, and the USCGA can all be mobilized into the Navy, and the merchant marine ships can be directly mobilized; Certain loan-built ships can be activated even tho' they otherwise are not operated under the aegis of the merchant marine. The Navy Reserves and CG Reserves generally don't operate large craft (Ships & subs), and often don't even operate small craft.

So, when looking at the comparisons, the Imperial system as a whole seems driven by a dirtside connection.
 
Is ther not a feudal obligation edge to all this as well?

Do subsector Dukes have to provide ships and troops to their lord when called to do so in times of war?

Wealthy Dukes, with high population/high TL worlds will have a greater obligation to provide a quality COlonial force.

They, in turn, demand the same from their planetary nobles.

It could then turn into a status competition for nobles to try and provide the best troops and ships thier money can buy (though not necessarily that their worlds can produce).

Why else does the Duke of Regina - as a subsector Duke - maintain TL15 forces when there isn't a TL15 world within his duchy?
 
Originally posted by Sigg Oddra:
Is ther not a feudal obligation edge to all this as well?

Do subsector Dukes have to provide ships and troops to their lord when called to do so in times of war?

Wealthy Dukes, with high population/high TL worlds will have a greater obligation to provide a quality COlonial force.

They, in turn, demand the same from their planetary nobles.

It could then turn into a status competition for nobles to try and provide the best troops and ships thier money can buy (though not necessarily that their worlds can produce).

Why else does the Duke of Regina - as a subsector Duke - maintain TL15 forces when there isn't a TL15 world within his duchy?
The problem here is that if I wanted to - I could claim that the Duke of Farhurl has two Tigress class Dreadnaughts. If on the other hand, Farhurl only has an income of 1 million credits a year, the question is raised "how does he do it?". Herein lies the rub. How much does it cost to have a TL 15 Huscarles unit? How much does it cost to keep it running? This is one reason I've even bothered to mention the issue. I've seen posts here that I happen to agree with as to how things should be - but Marc Miller and crew have in the span of all these years since HIGH GUARD was published, NEVER detailed something as simple as "who what where, how and why" for the subsector navy. Ships need full time staffs to keep operating. If you have to drop off a crew that has only a 3 month obligation to serve means that the reserve ship has an operating range/duration of 3 months! Either they drop off the crew back at their homeworld, or they get dropped off at a debarcation point and let local transporation services get the reservists home. But reservists who get home means that the ship needs a new crew... without which the ship becomes "dead in space". Without an engineering crew to keep it powered, the ship dies.

There really is no "reserve" style system of deployment you can utilize with space navies short of limiting the crew to a very short duration of duty and a short sphere of operations or both.

About the only system that makes sense is to have the subsector navy totally different than that of the Imperial Navy. To make matters worse? If you train a technician on a TL 14 ship - how likely is he to fit in with a TL 15 ship when he becomes active duty? What is the purpose of having 1 reserve ship with a crew that kept it operational at 100% during the year *UNLESS* the ship is not kept 100% operational? Ie, for 2 months at a time, it is taken out of ordinary (ie a work crew restores it for habitation). For 3 months time, it is "active" and for 2 months it is worked upon so it can be placed IN ordinary - thus spending 5 months in ordinary proper, 4 months in prep, and 3 months active? The implications are - that if the ships is active 12 months out of twelve with reservists who owe 3 months duty per year - has a total of 4 crews to keep it running right?

My questions aren't geared specifically at eliminating "reservists" from the picture entirely - my questions are geared towards "Ok, someone said it can be done - since I lack the vision to make their statements work, I'm hoping someone can actually devise a reservist system that works. If they can? I will try and use it, otherwise, I will retain the concept of separate systems of funding and command for day to day operations. In the event of an Imperial Emergency while at war, the Imperium is permitted to imperialize any fleet assets it finds itself needing. That is the only thing that makes sense to me.

The final comment on this is that the taxes paid by citizens need to be kept within "realistic" levels. Taxes that are too heavy a burden strip the common customer of any discretionary funds for keeping commerce alive and growing...
 
At the start of the 20th century, the British Navy used a "three-tier" system for mobilization. This system was evolved by Jackie Fisher, the father of the modern Royal Navy.

The First Fleet was the active-duty navy, composed of the most modern ships, with full crews on full-time service. At the start of the 1st World War this fleet had 3 battle squadrons plus cruisers and escorts.

The Second Fleet had the second-line ships, which had "nucleus crews" 40% strong permanently aboard to keep the ship ready for operations (maintaining the engines, guns, and other technical systems). When activated, the remaining 60% of the crew (the non-technical personnel like ammo humpers and coal stokers) would come aboard. These personnel were regular Royal Navy but assigned to nearby shore duty stations. These ships and crews were tested regularly four times a year with practice mobilizations and were expected and able to come to reasonable combat readiness in a week or less. At the start of the war this force had two battle squadrons plus escorts.

Lastly, the Third Fleet was composed of the oldest ships set aside for auxiliary duties (mine warfare, blockade patrols, etc) which had only skeleton maintenance crews in peacetime, enough to keep the ships from sinking, and which would be brought to full manning with the Naval Reserve troops once they were mobilized. These ships would have taken weeks to a couple of months to reach real combat readiness and had no ships of real front-line combat worthiness even then.

Of course, England was and is a geographically compact nation with an excellent transport system that allowed this to work. Exactly how to apply any such ideas to a dispersed 3rd Imperium is something we need to think about.
 
Originally posted by Sigg Oddra:
Why else does the Duke of Regina - as a subsector Duke - maintain TL15 forces when there isn't a TL15 world within his duchy?
Regina subsector happens to be on the border with the Zhodani, the Federation of Arden, and the Vargr. The Zhodani and (some of) the Vargr are hostile powers with a history of invading the Imperium, while Arden and the Vargr are notorious pirate havens.

The Duke of Regina has good reasons for maintaining formidable military forces.
 
I don't doubt he has good reason, but a TL12 (or worse still, the original TL10) Regina is at the wrong end of the exchange rate ;)

It will cost an absolute fortune to build and maintain troops and fleet elements several TLs above that of the world.
 
Originally posted by The Oz:
At the start of the 20th century, the British Navy used a "three-tier" system for mobilization. This system was evolved by Jackie Fisher, the father of the modern Royal Navy.

The First Fleet was the active-duty navy, composed of the most modern ships, with full crews on full-time service. At the start of the 1st World War this fleet had 3 battle squadrons plus cruisers and escorts.

The Second Fleet had the second-line ships, which had "nucleus crews" 40% strong permanently aboard to keep the ship ready for operations (maintaining the engines, guns, and other technical systems). When activated, the remaining 60% of the crew (the non-technical personnel like ammo humpers and coal stokers) would come aboard. These personnel were regular Royal Navy but assigned to nearby shore duty stations. These ships and crews were tested regularly four times a year with practice mobilizations and were expected and able to come to reasonable combat readiness in a week or less. At the start of the war this force had two battle squadrons plus escorts.

Lastly, the Third Fleet was composed of the oldest ships set aside for auxiliary duties (mine warfare, blockade patrols, etc) which had only skeleton maintenance crews in peacetime, enough to keep the ships from sinking, and which would be brought to full manning with the Naval Reserve troops once they were mobilized. These ships would have taken weeks to a couple of months to reach real combat readiness and had no ships of real front-line combat worthiness even then.

Of course, England was and is a geographically compact nation with an excellent transport system that allowed this to work. Exactly how to apply any such ideas to a dispersed 3rd Imperium is something we need to think about.
Eyup. But the information you just provided helps to one extent, and hinders in another. By the by - THANK YOU for posting that information. I had discussed this with my wife earlier Friday Morning and she helped me to trim the fat from my thinking as it were. The issue was how to keep a ship "alive" for the period of time that it is to be part of "reservist" status. I mentioned the fact that during times of Wind and Sail, it might have worked relatively easily, but that a wooden ship needs far fewer men aboard to keep it seaworthy than does the engineroom of a ship that keeps it from becoming a space hulk without life support. Your data above shows what percentage of crew are needed to keep the wooden ships operational. It was far higher than I would have thought or could have guessed at! (hence, the thank you)

What I find interesting is the simple fact that the reserve ships had to be kept in harbor and were not sent on missions in and of themselves (if I read into what you wrote correctly). These ships were meant to be "scrambled" at need as opposed to tasked with missions outright. The "civilian" sailors had to be on hand to live their civilian lives, yet remain available for reserve status at need.

All things considered, it is far more "interesting" to watch two seperate chains of command interact regards to a common goal. Ultimately, a dual chain of command structure ends up being slower than a single chain of command structure under ordinary circumstances. The chaos of war tends to make a mockery of "ordinary circumstances". Frankly? I would "prefer" to think of the three tier system of warship commands as follows:

1) Imperial Fleet - comprised of nothing but the best the Imperium has available technology wise and training wise. These are the personnel that the Imperium invests its hopes of survival in. To that end, they remain vigilant against the external foes of the Imperium.

2) Subsector Fleet - comprised of police action type ships and perhaps some major warships. They are a check against ambitious Admirals who take a fleet back to Capital and announce a regime change ;) They are also the fleet tasked with local protection of trade and keeping member worlds in line. Since they are designed to be ships who are decentralized from the Main Imperial Fleet, they garner their resources from the local worlds themselves. In times of emergency, they are imperialized and can be imperialized be imperialized without any issue because the command structure already knows that it is part of the big picture.

Planetary fleet - this is the stickiest one of all. If they do not have jump capability, they are in effect, a local defense force. But what are they defending? An Imperial World? A Sovereign world? Both? Neither? How can a world be a democracy if ultimately, its world leader must answer to a Noble (So what if that noble calls himself the Emperor, he is STILL a bloody noble right?
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If we go the route of saying that there can be a reserve fleet, the Royal Navy model does work for the Imperium. It is just that the ships in reserve have a home port and they rarely ever "sail" from port. Here is how I can see it working...

Cadre: this is comprised of Regular Imperial Naval personnel with wet behind the ears officers who perhaps scored barely passing scores during training. They could even be officers *IN* training. Point is, they only serve 6 months on the reserve ship at a time. During their tenure aboard these reserve ships, they host two "reservist" teams. Team 1 shows up at the end of the second month the cadre is in operation. The ship then heads out for a single jump, then jumps back. The reservists then head back home and live normal lives. Team two shows up 3 months later, and the ship achieves its second "round trip" of the year. Change of cadre. Then, team one shows up again, second month into the new cadre's tenure, jumps out and back. They head home. Team Two shows up on the 11'th month, perform their jump (second in the year) and retire back to civilian life.

This way, the Reservists spend no more than two months in space entirely. There are two teams that are "semi-trained" in the event the Imperium takes casualties and needs a sudden influx of replacements. Meanwhile, there is always a "core" group of men who stay aboard the ship placed in reserve - the Chief Engineer for example on his last "command". Men who are about to retire or men who have been blacklisted for poor judgement and know their careers are at a dead end.

All of this explains how one can have a reserve fleet and I will likely incorporate it into IMTU setting
 
Part of the problem is what is meant by a reserve fleet?
In CT (Supplement 9, Fifth Frontier War, Battle fleets of the Marches article) the Imperial Navy reserve meant those first rate, top of the line, fully crewed, active duty regular ships held a sector away from the likely point of conflict, ready to be used in an offensive counter attack.

The Colonial fleets not directly mobilised due to hostilities breaking out in their back yard are also classed as reserve forces.

Perhaps reinforcements would have been a better term to use all along. ;)

IMHO, prior to MT, the Colonial fleets are full time, active duty forces, equiped with the best that their sponsoring noble (planet or subsector)can afford.
Their duties include regularly patrolling the worlds within the Duchy/subsector to which they are asigned (if jump capable).

The Imperial Navy spends most of its time on maneuvers and patrolling worlds well inside Imperial borders. Few ships are posted to the border worlds, accept for training purposes, reinforcing a perceived weakness, interdiction, or due to local hostilities between member worlds.
 
Here is another thought.

A planetary navy consisting of monitors can easily be turned into a jump capable unit by the loan of an Imperial Navy Tender...
 
Ok, I'm late to the tread as ususal, but here are a few thoughts.

First, lets look at missions and objectives to figure out if the system makes sense. The mission of the IN is defenseive in CT. The era of expansion ended in a series of civil wars aproximatly half a milenium ago, and since then the Imperium has been playing a sustainment game. Based on the geography of the Traveller Universe (flat jumpspace) and the times of travel the fleets of the Imperium are much more like the legions of Rome than the British Royal Navy of the Victorian era.

The Royal Navy could sit at anchor most of the year and still be no more than a few days sail to its main rival. The Navy of the Imperium has to sit on the far borders of the empire like the Roman legions. The subsector navies are probably more like the Roman auxilary legions of the early imperial period rather than the navy reserve we are familure with. Regular legions were all standardized and could be posted anywhere in the Empire. Auxilary legions were raised locally and used local troop types to augment the regular legions. Both types of legions were full time, professinals.

More thoughts later...
 
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