mike wightman
SOC-14 10K
Remember that GDW didn't just produce Traveller. They explored the cyberpunk wave by integrating it into their T2300 game.I guess that makes a little more sense from a genre oriented point of view.
As you and others suggested, GDW wanted to keep that buffer of humans pressing buttons and pulling on control sticks / yokes to operate starships, and likewise with other equipment. I guess otherwise you get people plugging themselves into ships and vehicles and going where they please, and how they please, or weaponzied autobots hovering over your head and heading your every cyberlink command ...
So, Traveller, as a background oriented game, probably doesn't benefit from that.
But, Traveller, as a generic Sci-fi RPG, could possible benefit from some rules addressing this.
If they hadn't got so hung up with the Kafer war they could have explored the pentapod biotechnology angle a bit more, as well as the bio and cyber enhancements of the provolutionists.
I always think they made a big mistake in not trying to link T2300 with the OTU, some retconning would have been required but I think the results could have been worth it.