That raises another item I was thinking about posting and asking for comments on. Who (what skills/positions) exist in the FW. I was going to check the rules first but can't till later. I think the lack of impact on ship performance (iirc) and some basic presumptions preclude many from being in the FW.
No pilots for example. Any craft will likely have been launched (should have been) and loss of said crew will generally only be because of loss of the craft. That's contrary to my earlier thoughts on the TCS pilot limit having to factor the FW replacements as well.
From MT RM, page 60:
Pilot requirements: The frozen watch must contain at least half the total numer of pilots required for the ship.
Don't ask me why. I just quote what RM says, though I'm more inclined to think like you in this aspect.
No officers for another. At least not full officers, maybe petty officers. I think it would just be too much to expect one to step out of the ice box and start giving orders to a crew they don't know, aren't known to, and in a serious situation. Also I think they'd be the ones in the safest part of the ship and not as vulnerable to crew hits.
I guess there can be some junior officiers included on the teams frozen, just to have someone who knows better his team (e.g. an engineering team lead by its own officier). Most of the officiers in FW, though, would be in staff positions (or limited command, as specified above), and be considered out of command chain (exception above again) until at least 48 hours have passed since awakening (for the reasons you gave here).
Which leads to the rest of the bridge crew of course. The Pilot, Nav, Electronics Officers, etc. Also all unlikely to have FW replacements for the above reasons.
And finally the Gunners are also unlikely to be FW slots. For the most part anyway. If they are killed it's likely the gun they were manning is out of action as well so replacement Gunners won't be needed.
It could be useful to have those people in FW, but for use
after the battle, not in the middle of it
Which leaves what?
Engineers, Troops, and Service crew per CT HG (and possibly Medics). And that to me says for the most part the FW are replacements for damage control parties in combat. Tasks for which a variety of common skills (all personnel should have minimal training in damage control) are good and for which specific tight team knowledge are not critical.
This will be the bulk of frozen watch, IMO
Hi. I thought it might be useful to explain my thinking here.
IMTU there are not always enough personnel to fill the FW and so members of the FW are frequently shuffled around from ship to ship while they ‘sleep’. If a FW member is revived during their assignment they would normally be revived with half the original crew still around and the ship’s computers still running. Thus while they wouldn’t necessarily know in advance which ship they would awaken on, they could expect some help with basic orientation when they were revived.
But in an emergency (the time to awaken the FW), few personnel may be spared to act as guides or to make introductions among the FW...
Second, the IN IMTU wanted to avoid a potential them-and-us situation developing between the remaining crew and the FW. So, rather than have the FW made up of functional teams, it is made up of individuals who go to replace lost team members of the remaining crew’s teams. An engineer here, a gunner there, that sort of thing. In fact the composition of the FW is basically just engineers and gunners, the occasional medic, and a sprinkling of junior officers who can fit in wherever.
A unit cohesion vs unit efficiency case...
Interesting
Now in the case of the characters in Odyssey, if the FW is ‘plan B’ then they are already onto ‘plan C’: there is no existing crew into which they can integrate, nor any computer records to explain what has happened.
Say more a 'plan Z'... And that only because there are no more letters in the alphabet.
Looking at it from the narrative point of view for a moment, I wanted to start the story (both game and novel) “in media res”: ie. to start with the action and allow the conflicts built into the character backgrounds to emerge and mature naturally. I’d been watching a lot of “Lost” when I started this, and the idea of a bunch of strangers (who aren’t necessarily all going to get along) being thrown in at the deep end appealed to me.
From the narrative point, you obtained a quite interesting result. As I said before, never intended this to be a criticism to your novel, just some reflections about FW.
It can be justified that this FW section was precisely one of 'leftovers', or many other reasons why this section precisely are of unkonwn varied personnel (after all, the true reason is that the referee/author decided it to be like that for 'needs of the script', and that is more than enough).
Thanks Hemdian, I will
I suggest you to, it's a good reading.
At worst you will hate Hemdian... if he makes us wait too long for the next chapter :devil:.