No problem.
It is ironic that you were commenting on the post while I was deleting it because I wasn't sure if it really contributed to the discussion.
... well, I found it amusing.
I have a strange relationship with both companies.
First and foremost, I was and am a fan of what they produce.
From there, I have been an artist for both of them ... mostly deckplans.
The real estate bust of 2008 has finally started to come to an end here in Florida and I am really busy (Architect/Civil Engineer/Land Planner) ... unfortunately, too busy to become an anchor on Avenger production (MJD is red hot right now and writing like crazy).
With Spica, I guess I am more of a consultant.
I have lots of opinions on lots of issues and am perfectly willing to share them.
... But mostly, I just really like what Spica and Avenger produce.
With respect to the whole license history issue, I always treat what I hear with a large grain of salt.
It is always amusing to hear both sides of a story and compare how each side sees it.
And I know from personal experience the frustration of knowing something being said isn't quite accurate, but being bound to silence by both ethics and a NDA.
That aside, I agree that more Traveller rules systems and more system-less adventures is probably a good combination.
One thing that I would advise is to communicate directly with either Marc Miller (if your idea needs FFE approval ... like a Traveller SF book) or Matt (if you want to do something in the OTU using the Foreven license or Mongoose Traveller license). I have had some interaction with each of them and lots of interaction with people who deal with them more regularly and I've yet to hear that they were unreasonable. Most of the projects done by third parties and published thru Mongoose that I am aware of were done that way to generate more sales rather than any licensing strong arming.
I don't do the numbers, so I don't know how it all panned out financially, but both SPICA and Avenger are still talking to and working with Mongoose, so things must not have gone too bad.