What gets me is that people seem to think the two are mutually exclusive. Striving to keep an official setting self-consistent isn't about keeping it unique, it's about keping it useful. If all you're interested in is mining it for elements to fill in gaps in your own universe creation, you obviously don't need it to be self-consistent. But neither does it do you any harm if people strive to improve the self-consistency. Whereas, if you like, use, and want more of a setting, you do want it to be as self-consistent as possible and for new material to stay consistent. So if you want an OTU, help improve it, and if you don't care, why not smile indulgently and let those who do care get on with it in peace? They're not doing you any harm.
Hans
I like your thoughts a great deal. But it seems like that there's maybe a portion of players who are "conservative", so to speak, and want that official "OTU" stamp in their product. And based on what I've read of T5, it seems like Marc Miller is veering heavily towards a Traveller game that has an established background for its rule set, as opposed to a background that you can use or or not use as you see fit.
I hope I'm wrong on that, but when I started to really read T5 the night before last and last night, I mean from the begining and not just portions I needed for my writing, it had the feel that T5 was establishing a universe first, complete with ancient and "Ancient" history first, verse some rules for players, and then some background that might be useful--as had been the first iteration of the game.
I think it was you or Straybow, or maybe even Whipsnade who stated that the GURPS version of Traveller seemed to be very highly defined, and less open, verse the openess and more utilitarian background of CT. And it feels like T5 might be headed towards GURPS territory in defining what setting the rules are used in, verse giving a setting that the rules may be used in, but is not necessitated by any gaming session.
And that's why I put up this topic and pole. Of the thousands of people who play and visit, there's only a couple dozen who've replied. Not a big deal. But, well, as an author and fan, I like old fashioned "openess" of CT, but with a better rules set (whatever version of the game you use).
Does any of this make sense?