I'm using the math and text that are in the pages we have been quoting (aside from my own mistakes!)...
We have EP required for jump as = 0.02MJn worst case, or 0.01MJn as explicitly stated for a total (and inline with other sources) in a combat turn.
This is a rate.
Further - for energy 'leaving the ship', the rate of disposing energy from caps is given on pg 42 (which could be in addition to the rate of use of power for the ship - but, that was errata'd away according to a prior post). That max rate is the power plant output per turn (0.01MPn EP).
As to how that rate applies to having more EP capacity than required for jump, I'll try an analogy: I require an electric vehicle that can accelerate to 200 kph in 10 seconds.
It requires power to do so (battery, generator, capacitor, dancing hamsters creating static...).
If the power source can provide for longer than 10 seconds - that is fine, but irrelevant to my requirement. So, if the nature of the power source is that the
only practical way I have for the power source to provide enough power
within 10 seconds (the required rate) is to be big enough that it can actually provide power for three minutes (18 times that needed
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)- that's fine, regardless of being over-rated for my time requirements.
Again -
max rate of discharge and
total storage capacity are two different things for a single given system.
The scalar quality can be the same or different (i.e. 10 EP/1000 seconds and 10 EP total, or 10 EP/1000 seconds and 180 EP total).
In the case of Jump drives, there may be other aspects of the discharge rate that are crucial to why the caps are bigger in EP capacity than they need to be based simply on the JD requirements. In the RW, capacitor
systems can be setup exactly this way. The rationale for doing such in the Traveller system could involve thermal requirements and the characteristics of the the non-linear discharge rate. Doesn't really matter exactly - it is what the rules predicate (intended or not).
As to plausibility - those disagreeing have all stated a level of unfamiliarity with capacitors. Capacitors are used for a large number of other applications than simply storing up a charge for quick release. Such as conditioning, filtering, DC blocking, coupling, etc. They have characteristics like self resonance (based on size and material), thermal limits, hysteresis and dielectric leakage, polarity, etc., etc., that need to be accounted for. (It gets real hairy sometimes!) I've scratch built capacitors (extremely large plate); I replace them nearly every month in consumer electronic equipment; and, I spec and install them on rare occasions in industrial environs. So, the concepts presented in Traveller seem natural to me - but explaining them is not.
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