Smallcraft tules could be adjusted to allow a smallcraft to carry a honking missle or have a "mini-spinal mount". Imagine a TL10 50-tonner carrying a factor 4 PAW.Originally posted by BillDowns:
</font><blockquote>quote:</font><hr />Originally posted by Ptah:
All this is weakening the fighter I suspect, maybe the missile needs to be improved to compensate?
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Totally agree on this. LBB2 says somewhere that one missle launcher carries 3 rounds; I couldn't find anything similar in HG2. But, that raises another book-keeping question - how you going to track usage? </font>[/QUOTE]Book-keeping is an issue especially if one allows firing of less than full missile factors. If limited to firing full factors, there could be a set of boxes on the ship card that are checked off, or making marks as noted previously for hits. A more draconian way is to note the number of missile-turns a ship has and when the combat gets to that turn you are out of missiles.Originally posted by BillDowns:
</font><blockquote>quote:</font><hr />Originally posted by Ptah: I'd also like to see the concepts of limited missile shots, i.e., you have so much ammunition based on turns of full firing.
Yet another way
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Another, which I like for PC scale, but which is hard to do for large scale battles, is the ship gets missile factor counters. In fact, if using a hex-grid or a range band approach, these counters are the missile counters you use on the "map." I realize that is a whole added level of detail not being discussed at the moment.