![Big grin :D :D](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png)
Lots of good responses to digest. That's what I was looking for!
Originally posted by Aramis:
MT and T20 reflect a more useful format.
Aramis, I only have my ancient copies of LBB2, 1st ed and HG, 2nd ed. I do have a lot of time playing games like Victory in the Pacific, Ironclads and Star Fleet Battles, though.
Originally posted by
![Stick out tongue :P :P](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png)
tah
Geez a guy works a few days and a topic explodes.
Hey, we gotta do
something while waiting for you
Originally posted by :Aramis
Note: Given the vehicular rules in MT, I've found that, even with the generous Hits modifier in the DGP MT Ref's Screen, a few good hits are lethal even to escorts.
Man, that's the point of inexpensive (relatively) escorts. During WWII, escorts were sunk far more often than capital ships.
Now, it seemed early on that a criticism of HG was that a weapons hit would take out a battery, regardless of the size, until only 1 was left, then the USP rating starts going down. That penalizes larger ships in combat. Right? So, how about this: a weapon reduces a player selected battery by 1 USP point?
Related to the previous, is that a hit on a "drive" system reduces it by 1 USP factor, regardless of how big that system is. Again, this penalizes larger ships. Hence the suggestion by someone, don't remember who now,
that these kinds of hits be based on ship tonnage. I offered the modification that base on the size of the "drive" instead. This is based on the idea that a weapon does x dtons of damage rather than x% of damage.
Now the hot topic subject of weapon batteries comes up. Batteries, IMHO, are nice because it simplifies things and, in fact, resembles the real world, even though it is less apparent in today's wet navy environment with fewer weapons overall. They came about as a result of the US Navy's experience in the Spanish-American war. Grouping by batteries with a common fire control director improved hit percentages. from about 2% in 1898 (Spanish breakout from Cuba) to about 20% in 1916 (Jutland).
And finally, one more possible USP revision. This one is radical
Instead of having a section for turrets, bays, and spinals with each weapon type having a digit, consider this approach. Have a section
for each type of battery and perhaps a maximum of 6 to 9 battery types. Each would be like this:
-123- where "1" is the type of weapon, i.e. laster, ebergy, etc; "2" is the number of batteries; "3" is the USP factor for each battery. Just a thought.
![Big grin :D :D](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png)
I do like all the discussion. That's great.