Originally posted by The Oz:
</font><blockquote>quote:</font><hr />Originally posted by RainOfSteel:
Well, personally I was always dissatisfied with rolling huge numbers of batteries to so little general effect. I've been mulling over the idea of allowing batteries to be massed for grouped firing. This would vastly accelerate combat and make huge numbers of batteries a real danger instead of the small threat (not non-existant, just small).
That's an idea worth looking into. Any ideas on how to put it into effect? </font>[/QUOTE]Well, that’s the problem. There are various possibilities. It depends on how powerful we want to make massed battery fire.
The question becomes, how many batteries firing together jump from USP Factor 9 to A, which seems to be the great divide of USP Factors.
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- 3 Batteries = USP Factor +1</font>
- 6 Batteries = USP Factor +2</font>
- 10 Batteries = USP Factor +3</font>
- 20 Batteries = USP Factor +4</font>
- 30 Batteries = USP Factor +5</font>
- +1 UWP Factor/10 Extra Batteries</font>
Batteries to fire in a massed group must, of course, bear. Unbearing batteries may not be grouped against a target. (And yes, I believe
Unbearing probably isn’t a word.)
Batteries may be assigned into massed groups dynamically turn by turn by the ship's captain. I have the vauge idea of requiring a “Massed Batteries Fire” program to be running on the ship's computer, too (but hadn’t even begun to think about its requirements; it's size would probably be dependent on the USP size of the ship).
Oh, implicit in the above was the understanding that massed batteries
only worked for massed groups of maxed-out batteries, a battery of 10 Triple Laser turrets, a battery 10 Dual Fusion Gun turrets, etc.
I suppose it should, logically, apply to any batteries.
Hmmm, if we applied this to ten batteries of 1 Triple Laser turrets, that would be, what, UWP 6 (+1 at TL-13). Hmm, at that point, going with a single battery might be more effective (except that batteries must be pre-organized during ship’s design), and so for small vessels, multiple batteries provide more flexibility, but the massed batteries fire rule could allow them some extra punch, but not all the punch of a real pre-organized battery.
However, if we apply this to three batteries of 1 Triple Laser turret, then we get UWP 4, which is an advantage to smaller ships which often organize each turret as an individual battery.
That was all I’d come up with.
It’s something to think about, and by firing some major battleship’s 30 Triple Laser turret batteries as a single massed shot, well, the time savings would be awesome. The effects of firing at USP Factors greater than 9 is
very valuable in HG2 combat, and somehow, I think getting hit by 300 laser cannon’s can't be too insignificant.