Here's what I've done on an abstract combat system.
Abstract Naval Combat System
Assume two forces, one designated Intruder, the other Native. If using this with forces from a campaign game, usually the force owning the area where the battle takes place is the Native. Pirates should usually be designated as the Intruder unless defending their base.
First you determine the characteristics of the two forces engaged. Then combat is resolved between elements of those two forces. An element could be a small detachment or it could be the entire force. When combat involves only small elements it is assumed that the two forces are skirmishing for information and position during the time represented by the combat.
Step #1: Determine the type of each force.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Force Type Table (1d6)
Roll Type
1 Pirates
2 System Navy
3 System Navy
4 Subsector Navy
5 Subsector Navy
6 Imperial Navy</pre>[/QUOTE]Step #2: Find the Tech Level and Efficiency for each force.
Force Tech Level: (1d3+6+DMs) (roll 1d6 and divide by two, rounding up)
DMs: +3 if Pirates, +4 if Subsector Navy, +6 if Imperial Navy
Force Efficiency: (1d6+DMs)
DMs: +1 if Subsector Navy, +2 if Imperial Navy, +3 if Pirates
Step #3: Find the mission and size of each force. The size of the engaged forces may be predetermined by the players or set up as part of a campaign.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Mission Table (1d6+DMs)
Roll Mission
1- Strike
2 Battle
3 Siege
4 Patrol
5 Patrol
6 Patrol
7+ Patrol</pre>[/QUOTE]DMs: +1 if Native, -1 if Intruder, +1 if System Navy, -1 if Imperial Navy, -2 if Pirates
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Force Size Table (1d6+DMs)
Roll Tonnage Unit Equivalent
-1 500 tons Corvette
0 1,000 tons Destroyer Escort
1 2,000 tons Corvette Div/Destroyer
2 5,000 tons Destroyer Escort Div/Fleet Escort
3 10,000 tons Destroyer Escort Sqdn/Destroyer Div
4 20,000 tons Destroyer Sqdn/Fleet Escort Div/Lt. Cruiser
5 50,000 tons Fleet Escort Sqdn/Lt. Cruiser Div/Hvy. Cruiser
6 100,000 tons Lt. Cruiser Sqdn/Battlecruiser
7 200,000 tons Hvy Cruiser Div/Battleship
8 500,000 tons Hvy. Cruiser Sqdn/Battleship Div
9 1,000,000 tons Battleship Sqdn
10 2,000,000 tons Task Group (1xBatRon, 2xCruRon, plus escorts)
11 5,000,000 tons Task Force (2xBatRon, 4xCruRon, plus escorts)
12 10,000,000 tons Fleet (4xBatRon, 8xCruRon, plus escorts)</pre>[/QUOTE]DMs: +1 if System Navy, +2 if Subsector Navy, +3 if Imperial Navy
Note: A Division (Div) has 4 ships of the type stated; a Corvette Div has 4 corvettes. A Squadron (Sqdn) has 8 ships of the type stated; a Destroyer Squadron has 8 destroyers. Excess tonnage in a squadron is considered to be made up by ships of the same class but larger in size (not all battleships are exactly 200,000 tons). Cruiser Squadrons (CruRons) in Task Groups, Task Forces, and Fleets are a mix of Light Cruiser Squadrons and Heavy Cruiser Squadrons. Task Groups, Task Forces, and Fleets have enough escorts to make up any excess tonnage, usually at least one squadron of escorts (a mix of destroyer escorts, destroyers, and fleet escorts) for every Battleship Squadron (BatRon) or CruRon.
Combat Resolution
Step #1: Find the size of the engaged element of each force. The result is read as down so many levels from the size of the entire force on the Force Size Table. So a "Down 3" result for a 200,000 ton force (Hvy. Cruiser Div) would give a 20,000 ton engaged element (Destroyer Sqdn).
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
Element Engaged Table (1d6+DMs)
Roll Result
0- Down 4
1 Down 3
2 Down 3
3 Down 2
4 Down 2
5 Down 1
6 Down 1
7+ Full</pre>[/QUOTE]DMs: -2 if Siege or Patrol mission, +1 if Battle mission, +2 if Strike mission
Step #2: Determine the type of encounter between the two engaged elements.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Encounter Type (1d6+DMs)
Roll Type
-3 Intruder Surprised
-2 Native Attacking
-1 Native Attacking
0 Native Attacking
1 Native Attacking
2 Meeting Engagement
3 Meeting Engagement
4 Meeting Engagement
5 Meeting Engagement
6 Intruder Attacking
7 Intruder Attacking
8 Intruder Attacking
9 Intruder Attacking
10+ Native Surprised</pre>[/QUOTE]DMs:</font>
- + Intruder Fleet Tactics skill minus Native Fleet Tactics skill (can be negative)</font>
- +1 if Intruder committed smaller element</font>
- -1 if Native committed smaller element</font>
- +1 if Intruder on Battle mission</font>
- +2 if Intruder on Strike mission</font>
- +1 if Native on Patrol mission</font>
- -1 if Intruder on Siege or Patrol mission</font>
- -1 if Native on Siege or Strike mission</font>
Step #3: Each engaged element rolls to determine what losses it inflicts on the other engaged element. An element that was surprised cannot inflict any losses.
Losses are measured as a percentage of the tonnage of the firing element that is lost by the element being fired on. So if a 10,000 ton element fires on a 200,000 ton element and gets a result of 50% losses, the 200,000 ton element loses 5,000 tons of ship (50% of 10,000 tons).
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Combat Results Table (1d6+DMs)
Roll Losses (% of element's total tonnage)
-2 None
-1 1%
0 5%
1 10%
2 20%
3 40%
4 50%
5 60%
6 80%
7 100%
8 200%
9+ 400%</pre>[/QUOTE]DMs: </font>
- + Firing element Tech Level minus target element Tech Level (can be negative)</font>
- + Firing element Force Efficiency minus target element Force Efficiency (can be negative)</font>
- +1 if firing element is attacking</font>
- +3 if firing element has surprise</font>