GypsyComet
SOC-14 1K
It being the Marches, with all that implies, extra-Imperial activities are not a surprise.
Those tonnages look like they were using a small-ship universe paradigm, with a minimal or even token Imperial presence out at the fringes. That's not the OTU after High Guard came out...The Avenger supplement Golden Age Starships 1: Fast Courier had this interesting bit on one segment of the IISS in the Marches:
What naval squadrons approach those values? Then we can extrapolate what ships comprise these squadrons.Looked at the 5th Frontier War Counter Mix. Jewell, Regina, Aramis, Vilis, Lanth and Rhylanor between them muster 8 squadrons of scouts.
5 are 0-3-4 J2 squadrons: 63, 18, 322, 96 and 54
1 is 0-8-8 J2: 53
1 is 0-8-4 J3: 497
1 is 0-5-6 J4: 321
Assuming none of these are Courier branch (all retained for message services), and the J4's are Exploration, which would the others be?
Little Naval reflect these values at all. Cruisers typically have bombardment factors of 2 or 4. Even Battleships Bombardment factors are exceeded by some of these. None have spinal mounts (hence no beam factor).What naval squadrons approach those values? Then we can extrapolate what ships comprise these squadrons.
As I recall the third value is defenses/screens, right? How do those compare?Little Naval reflect these values at all. Cruisers typically have bombardment factors of 2 or 4. Even Battleships Bombardment factors are exceeded by some of these. None have spinal mounts (hence no beam factor).
I don't think so but it was of similar vintage. I recall a lot of back-and-forth about what the FFW factors stood for, and the Scout counters in particular were curious because of they high bombardment and defense numbers. I think one idea was the Scout units represented lots of small ships making mass driver weapons.Was it this thread about counter values?
Abstract combat thoughts
Just something to play around with. Battleships and tanks have long had to balance three factors - offensive punch, defence(armour+screens+point defence), and mobility(agility). Let's start with a TL9 and factors of 3-3-3. You can lower one factor to increase one of the other two. For each...www.travellerrpg.com
I'm unfamiliar with the game. If the game lacks a reconnaissance mechanic, this may be the only way to represent Scouts in the game system.Seems odd that the Scouts would mass their assets into combat squadrons, since their specialty would be reconnaissance, and maybe behind the front strikes.
With even refurbished cruisers, the cannon fodder aspect would be something you'd pass on to the colonial and subsector reserve.
In that context, the high defense value might simulate huge squadrons of them that is hard to eliminate and easy to reconstitute.I'm unfamiliar with the game. If the game lacks a reconnaissance mechanic, this may be the only way to represent Scouts in the game system.